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Facial Rigging in Maya

Course Summary

 Use blend shapes and a joint-based approach to build facial controls that are versatile and easy to use.       


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    Course Syllabus

    Introduction
       Welcome
       Using the exercise files
       What you should know before watching this course
    1. The Blend Shape Approach
       Facial topology guidelines and problem spots
       Understanding morph targets
       Using Soft Select, Artisan sculpt tools, and symmetry options
       Using wire deformers and clusters, and painting falloff values
       Using lattices and wrap deformers
       Using joints to build morph targets
       Splitting symmetrical shapes into asymmetrical pairs
       Mirroring asymmetrical shapes across the midline with wrap deformers
    2. Rigging Eyes and Eyelids
       Connecting eye rotation to the graphical user interface (GUI)
       Creating a "look-at" control for eyes
       Blending between a GUI- and target-based eye setup
       Working with eyelids, using in-between blend shapes
       Working with eyelids, using fan joints
       Creating eye tugging and auto-lid behaviors
    3. Building and Connecting Controls
       Creating a basic user interface (UI) control
       Using the clamp expression to create a more advanced GUI
       Positioning the GUI to simulate on-face controls
       Creating true on-face controls using clusters
    4. Joint-Based Approach
       Understanding the joint-based setup
       Orienting the joints
       Rigging the jaw
       Creating a support structure
       Attaching joints to the support structure
       Binding joints to the final mesh
       Adding final constraints to keep the entire rig intact
       Finessing joint placement and rotation using driven keys
       Balancing shape fidelity with rig density and usability
    Conclusion
       Next steps

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

3 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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