MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

Unity 3D 3.5 Essential Training

Course Summary

Explores the major features in Unity and applies them to develop a sample game with a lush environment, fully animated characters, and some interactive gameplay.     


  • +

    Course Syllabus

    Introduction
       Welcome 
       Unity basics 
       Using the exercise files 
    1. Exploring Unity 3D
       Exploring the interface 
       Organizing your project 
       Exploring Scene view 
       Navigating Scene view 
       Creating objects 
       Transforming objects 
    2. Exploring the Terrain Editor
       Setting up the terrain geometry 
       Painting the topography 
       Painting the terrain textures 
       Painting trees and forests 
       Painting grass, shrubs, and 3D geometry 
       Painting detail meshes 
       Adjusting terrain settings 
    3. Creating the Environment
       Adding sun, sky, and fog 
       Using the First Person Controller 
       Publishing project settings 
       Introducing the game environment 
       Fine-tuning the First Person Controller 
    4. Introducing Unity Scripting
       Exploring Unity scripting 
       Using variables 
       Discovering functions 
       Using syntax, punctuation, and the console 
       Looking at function syntax 
       Printing to the console 
       Exploring rotation and time functions 
       Scripting basic functions 
       Combining transforms 
       Setting transforms 
       Using conditionals to create gameplay 
    5. In-Game Scripting
       Exploring distance and local variables 
       Raycasting 
       Building timers 
       Creating a simple projectile 
       Refining the projectile 
       Exploring the OnCollision variable and tags 
       Sending messages 
       Reacting to messages 
       Juggling Play and Edit modes 
       Suppressing input 
    6. Working with GameObjects and Components
       Creating GameObjects 
       Understanding components 
       Using colliders for barriers 
       Using colliders for triggers 
       Exploring physics 
       Working with physics components 
       Making cloth 
       Working with wind zones 
       Using an audio source 
       Creating a sound zone 
       Adding audio effects 
    7. Exploring Prefabs
       Creating and reusing prefabs 
       Using prefabs with arrays 
       Introducing randomness 
       Creating particle systems 
       Refining particle systems 
       Combining particle systems 
       Upgrading weapons 
       Exploring water effects 
    8. Using Imported Assets
       Importing static objects 
       Manipulating textures 
       Working with materials and shaders 
       Handling multiple materials 
       Animating UVs 
       Tracking objects with LookAt 
       Using Linecast and the Line Renderer 
    9. Understanding Lighting
       Investigating ambient light 
       Looking at light types 
       Exploring shadows 
       Baking lighting with Beast 
       Experimenting with Beast 
       Baking the game scene 
       Creating lighting effects 
       Adding a flashlight 
       Exploring waypoints and death zones 
    10. Keyframing Animation
       Platformer setup: Snaps and cosines 
       Using the Animation view 
       Working with multiple animation clips 
       Triggering keyframe animations 
       Animating transparency 
       Keyframing events 
       Avoiding keyframing pitfalls 
    11. Animating Skinned Meshes and Controlling Characters
       Importing skinned meshes 
       Adding to imported animations 
       Dynamic parenting 
       Exploring character controllers 
       Importing an animated character 
       Activating the character animation 
    12. Working with Cameras and Layers
       Introducing cameras 
       Working with cameras and layers 
       Activating the platformer scene 
       Adding obstacles and pushing physics 
       Managing multiple levels 
    13. Creating Game GUIs
       Working with the Unity GUI 
       Using GUI skins 
       Exploring controls 
       Introducing fonts and styles 
       Scripting in-game menus 
       Hooking up an in-game menu 
       Creating custom cursors 
    14. Extra Techniques and Features
       Creating fade transitions 
       Setting AI pathfinding 
       Using render textures for spy cams 
    Conclusion
       What's next 


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

11 - 12 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Attended this course?

Back to Top

Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top