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Materials and Lighting in Unity

Course Summary

Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.     


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    Course Syllabus

    Introduction
       Welcome 
       Using challenges 
       Using the exercise files 
    1. Using Basic Shaders
       Creating and editing a diffuse material 
       Bringing out the shine with a specular material 
       Adding surface texture with a bumped diffuse material 
       Making the shine ripple with a bumped specular material 
    2. Adding Realism with More Complex Shaders
       Seeing correctly from the side with a parallax specular material 
       Creating and editing a reflective material 
       Looking through the glass with a transparent material 
       Letting the light shine with self-illuminating materials 
    3. Crafting Real-World Materials
       Creating weathered wood through color overlays 
       Tinting reflections for bronze and brass 
       Getting close to the brick walls using detail maps 
       Creating age and wear with tarnished bronze 
       Creating a custom shader 
    4. Lighting a Scene
       Filling the scene with point lights 
       Adding spots for accents and washes 
       Changing light shape using cookies 
       Using a directional light for the sun and moon 
       Fine-tuning hard and soft shadows 
    5. Light Baking Using Beast
       Readying objects for light baking 
       Adjusting the final gather for bounced light 
       Fine-tuning ambient occlusion and bounced light 
       Color-tinting the baked light 
       Adjusting player and render settings to show bounced light 
       Matching a nonbaked object's lighting to the bake 
       Challenge: Creating reflective bronze for the lantern 
       Solution: Creating refliective bronze for the lantern 
    6. Light Probes
       Creating light probes 
       Adjusting the proximity and look 
    Conclusion
       Next steps 
     

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

3 - 4 hours / week

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