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Liquid Simulation in Maya

Course Summary

Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.       

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    Course Syllabus

       Using the exercise files
       What you need to know
    1. Foam and Bubbles
       Laying out the scene
       Sketching nParticles
       Randomizing nParticle radius
       Setting render attributes
       Varying fluid texture
       Unifying fluid texture scale
       Adjusting shading attributes
       Colliding nParticles
       Building an nCache
       Emitting nParticles from an object
       Defining an emission ramp
       Using the Particle Collision Event Editor
       Rendering refractive bubbles
    2. Pouring Liquid with nParticles
       Filling a container using Fill Object
       Filling a container using a volume emitter
       Optimizing liquid simulation
       Setting an initial state
       Animating the geometry
       Playblasting and caching the simulation
       Controlling nParticle shading
       Converting nParticles to polygons
       Shading the mesh
       Creating high-quality simulations
    3. Volumetric Liquid in a 3D Fluid
       Creating a 3D fluid container
       Emitting density from a volume emitter
       Adjusting Simulation Rate Scale
       Colliding fluids with geometry
       Keyframing density emission
       Setting the initial state
       Working with Auto Resize
       Adjusting density tension and force
       Keyframing fluid attributes
       Texturing a 3D fluid
       Creating a fluid nCache
       Converting a 3D fluid to polygons


Course Fee:
USD 25

Course Type:


Course Status:



3 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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