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Maya 2015 Essential Training

Course Summary

Learn how to model, texture, render, and animate 3D characters and scenes with Maya 2015.       

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    Course Syllabus

       System requirements
       Using the exercise files
    1. Getting Started in Maya 2015
       Overview of the Maya interface
       Working with files and Maya projects
       Configuring viewports
       Customizing the interface
       Using the hotbox and marking menus
       Selecting objects
       Using the Move tool
       Rotating and scaling
       Manipulating pivots
       Understanding the Channel Box
       Working with the Attribute Editor
       Using the Grease Pencil tool
    2. Organizing Maya Scenes
       Working with the Outliner
       Creating hierarchies
       Grouping objects
       Using groups as pivots
       Understanding the Hypergraph
       Hiding and showing objects
       Creating layers
       Working with selection masks
    3. Creating Polygonal Models
       Differences between NURBS and polys
       Creating polygonal objects
       Selecting polygonal components
       Using Soft Select and reflection
       Using the Sculpt tool
       The Combine and Separate commands
       Boolean tools
       Working with subdivision surfaces
    4. Editing Meshes
       Using the Modeling Toolkit
       Using the extrude tools
       Extruding along a path
       Using the Polygon Bridge tool
       Using the bevel tools
       Merging vertices and edges
       Poking and wedging faces
       Smoothing models and adding detail
       Managing object history
    5. Refining Meshes
       Working with edge loops
       Using Edge Flow to smooth geometry
       Reorienting geometry using Spin Edge
       Drawing detail with the Connect tool
       Mirroring geometry
       Modeling with nonlinear deformers
       Modeling with lattices
    6. NURBS Modeling Techniques
       Introducing NURBS modeling and editing
       NURBS primitives
       Using the NURBS curve tools
       Using NURBS Revolve
       Using NURBS Loft
       Using NURBS Extrude
       Using NURBS Planar
    7. Refining NURBS Models
       Using isoparms to refine NURBS surfaces
       Extracting NURBS curves from surfaces
       Opening and closing curves and surfaces
       Creating curves on a surface
       Projecting curves on surfaces
       Trimming NURBS surfaces
       Using fillets to connect surfaces
       Converting NURBS to polygons
    8. Creating Materials
       Overview of Maya renderers
       Understanding the basics of materials
       Creating and applying maps
       Using bitmaps as texture
       Working with the Hypershade window
       Using the Ramp material
       Using displacement and bump mapping
       mental ray materials
    9. Applying Textures
       Texture mapping within materials
       Projecting textures on surfaces
       Applying multiple materials to polygonal objects
       Applying UV mapping
       Using the UV Texture Editor
    10. Rendering in Maya
       The Render Settings menu
       Lights and lighting types in Maya
       Creating shadows
       Understanding the basics of cameras
       Adding depth of field
       Using Motion Blur
       Raytracing reflections and refractions
       Using Final Gather for softer shadows
       Rendering to existing footage using image planes
       Matching lights and shadows to images
       Creating image-based lighting
       Batch rendering
    11. Animating in Maya
       Understanding the animation interface
       Animating objects using Set Key
       Modifying keys in the Graph Editor
       Modifying keys in the Dope Sheet
       Creating breakdown keys
       Animating objects along spline paths
       Ghosting animation
       Animation playback using Playblast
       Animating with constraints
       Creating animation cycles
       Adding sound to animations
       Next steps

Course Fee:
USD 25

Course Type:


Course Status:



8 - 9 hours / week

This course is listed under Digital Media & Games Community

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