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Maya Essentials 2: Polygonal Modeling Techniques

Course Summary

 Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.       

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    Course Syllabus

       Using the exercise files
    1. Polygonal Modeling Tools
       Creating polygonal objects
       Modifying polygonal objects
       Editing polygonal components
       Using Soft Select
       Editing with the Reflection settings
       Displaying subdivision surfaces
       Smoothing objects
       Importing reference images
       Modeling with reference images
    2. Editing Polygonal Models
       Using the Extrude tool
       Keeping faces together
       Wedging faces
       Using the Bevel tool
       Cutting faces and splitting polygons
       Using the Bridge tool
    3. Working with Edge Loops
       Selecting and editing edge loops
       Using the Slide Edge tool
       Spinning edges
       Inserting and offsetting edge loops
       Building an eye socket
    4. Refining Polygonal Models
       Working with object history
       Modeling symmetrically
       Combining objects
       Merging vertices
       Finalizing the fish model
    5. Additional Polygonal Tools
       Working with polygon booleans
       Using the Crease tool
       Modeling with lattices
       Modeling with nonlinear deformers

Course Fee:
USD 25

Course Type:


Course Status:



3 - 4 hours / week

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