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Maya Essentials 4: Creating Textures and Materials

Course Summary

Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.       

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    Course Syllabus

       Using the exercise files
       Choosing a renderer
    1. Creating Materials
       Understanding the basic materials
       Creating and applying maps
       Using the ramp material
       Working with the Hypershade window
       Using the Interactive Photorealistic Renderer (IPR)
       Exploring mental ray materials
    2. Refining Materials
       Using bitmaps as textures
       Working with ramp textures
       Creating transparency
       Understanding specularity
       Creating reflections
       Using bump mapping
       Using displacement mapping
    3. Applying Textures
       Projecting textures on surfaces
       Texture-mapping polygonal surfaces
       Exploring the basics of UV mapping
       Fine-tuning maps in the UV Texture Editor
       UV mapping a complex object


Course Fee:
USD 25

Course Type:


Course Status:



2 - 3 hours / week

This course is listed under Digital Media & Games Community

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