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Modeling Vehicles in Maya

Course Summary

 Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.       


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    Course Syllabus

    Introduction
       Welcome
       Using the exercise files
    1. Preparing Maya for Modeling
       Setting up Maya for modeling
       Using Blinn materials for modeling
       Understanding surface normal direction
    2. Modeling Based on Scan Data or a Digital Sculpt
       Importing a scanned or sculpted model
       Preparing the mesh for remodeling
       Snapping polygon vertices to the concept car
       Extruding polygons
    3. Modeling Based on Reference Images
       Gathering reference images
       Setting up image planes
       Modeling with image planes
       Blocking out the basic shape
       Using a photo reference to complement blueprints
       Adding a back image plane
       Blocking out the back end
       Finishing the front-end blockout
    4. Modeling Complex Curvature
       Tweaking the model
       Using Smooth Mesh Preview
       Making sharp creases
    5. Refining the Body Shapes
       Cutting out the hood, door, and trunk
       Adjusting the separate panels
       Forming the hood air intake
       Mirroring a model
       Making vent holes
    6. Modeling the Wheels
       Making one section of tire tread
       Duplicating the tire tread
       Bending the tread into a circle
       Beveling the edges of tread detail
       Making the rims
       Blocking out the rims
       Detailing the rims
       Finishing the rims
       Modeling the hub
       Referencing the wheel in the car scene
    7. Modeling the Interior
       Modeling the seats
       Creating curves for the piping
       Extruding the piping
       Editing the NURBS curves
       Creating the dashboard
       Blocking out the steering wheel
       Duplicating steering wheel parts
       Combining the steering wheel parts
       Finishing the steering wheel
       Modeling the shifter
       Making the flexible shifter guard
       Modeling the screw head
    8. Modeling the Finishing Touches
       Making the roll bars
       Using bump maps to create headlight detail
       Starting the exhaust pipes
       Making the curved exhaust pipes
       Modeling the windshield
       Making the windshield frame
       Cutting out the gas cap indentation
       Making the gas cap
       Making rivets
       Duplicating rivets along a path
       Mirroring models: Advanced tips
       Examining the finished Shelby Cobra
    Conclusion
       Next steps

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

5 - 6 hours / week

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