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Photorealistic Lighting with Maya and Nuke

Course Summary

Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.       


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    Course Syllabus

     Introduction
       Welcome
       What you should know before watching this course
       Using the exercise files
    1. Image-Based Lighting
       Explaining image-based lighting
       Examining how the HDRI was created
       Shooting the background plate
       Analyzing and color correcting the background plate
       Correcting the HDRI
    2. Asset Integration
       Using Maya references to import the geometry
       Creating a 3D camera to match the plate
       Setting up image-based lighting
       Determining render resolution
    3. Lighting
       Exploring mental ray light types
       Lighting with low quality settings and proxies
       Working with area lights
       Setting light samples
       Using raytrace shadows
       Lighting the body lines
       Adding a bounce light
    4. mental ray Rendering
       Using render layers
       Setting up render passes
       Creating 32-bit files
       Adjusting the render quality settings
       Explaining final gathering
       Rendering the final image
    5. Creating Secondary Passes
       Rendering matte passes
       Creating a ground occlusion pass
       Creating a ground shadow pass
       Adding ambient occlusion
       Adding a fresnel pass
    6. Compositing the Rendered Passes in Nuke
       Adding a gamma correction in Nuke
       Getting started in Nuke
       Color correcting the passes using mattes
       Adding the secondary passes
       Adding the background plate and the shadow
       Adding the car and rendering the final composite
    7. Final Touch-Ups in Photoshop
       Adding motion blur to the wheels
       Fixing the road
       Adding a vignette
    Conclusion
       Comparing the final composite with the original plate
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

3 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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