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Rigging a Quadruped in Maya

Course Summary

Learn how to rig a four-legged creature (aka a quadruped) in Maya.       

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    Course Syllabus

       What you should know before watching this course
       Using the exercise files
    1. Creating the Basic Body Rig
       Creating the skeleton
       Rigging the head, neck, and ears
       Rigging the front legs
       Rigging the hind legs
       Adding subfoot pivots to the front feet
       Adding subfoot pivots to the back feet
       Rigging the back
       Working with expressions
    2. Adding Advanced Functionality
       Adding extended twist functionality to the back
       Rigging a "stretchy" back
       Rigging "stretchy" legs
       Switching leg stretch off and on
       Creating an FK/IK tail
       Controlling the dog tag with dynamics
       Making the rig scalable
    3. Attaching the Skin
       Binding the mesh to the skeleton and painting skin weights
       Refining skin weights
       Testing and finalizing the rig
       Next steps

Course Fee:
USD 25

Course Type:


Course Status:



2 - 3 hours / week

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