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Rigging a Winged Animal in Maya

Course Summary

Learn how to rig a bird for animation in Maya.       


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    Course Syllabus

    Introduction
       Welcome
       What you should know before watching this course
       Using the exercise files
    1. Creating the Basic Body Rig
       Creating the skeleton
       Rigging the primary wing joints
       Getting started with the legs and feet
       Completing the legs and feet
       Rigging the back
       Dealing with secondary appendages
    2. Incorporating Advanced Body Deformers
       Primary feathers overview
       Working with the outer feathers
       Working with the inner feathers
       Shaping the feathers with wire deformers
       Addressing the wing "tuck"
       Making the back "stretchy"
       Adding a Squash/Stretch/Bend deformer to the head
       Tying the rig elements together
    3. Attaching the Skin
       Smooth binding the mesh to the skeleton
       Refining skin weights
       Testing the rig
    Conclusion
       Next steps
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

2 - 3 hours / week

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