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Vehicle Rigging in Maya

Course Summary

Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.       


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    Course Syllabus

    Introduction
       Welcome
       What you should know before watching this course
       Using the exercise files
    1. Sizing and Zeroing the Model
       Opening and assessing the model
       Scaling a model uniformly
       Separating and naming wheels
       Setting wheel pivots
       Checking the model for geometry problems
    2. Creating the Controllers
       Creating and cloning wheel controllers
       Adding steering locators
       Creating steering, body, and master controllers
    3. Assembling the Wheels
       Overview of wheel organization
       Parenting the tires and hubs
       Flattening the tires to the road
       Adding tire deformation controls
       Parenting and constraining the suspension
    4. Stitching the Rig Together
       Parenting the wheel assemblies
       Parenting the body
       Writing expressions for the wheels
       Writing expressions for the steering and body
       Limiting rotation of the steering and body
    5. Additional Functionality and Control
       Custom attributes for overspin on the drive wheels
       Creating normal and bright headlight controls
       Adding brake light and turn signal controls
       Connecting self-illumination and lights to controllers
    6. Finishing Touches
       Exploring the mental ray Car Paint shader
       Creating chrome, rubber, and glass
       Applying interior finishes
       Working with headlight and taillight textures
       Creating a car camera rig
    Conclusion
       Next steps

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

4 - 5 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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