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Working with HumanIK Rigs in Maya

Course Summary

 Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.       

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    Course Syllabus

       Using the exercise files
    1. Creating and Sizing the Rig
       Planning for a HumanIK workflow
       Creating the skeleton
       Adjusting the size and components
       Creating controls
       Selecting using the HumanIK interface
    2. Animating the Rig in Maya
       Keying controls
       Retargeting animation between characters
       Baking animation to target characters
       Creating animation clips in the Trax Editor
       Editing animation in the Trax Editor
    3. Transferring between Maya and MotionBuilder
       Sending control rigs to MotionBuilder
       Updating animation
       Next steps


Course Fee:
USD 25

Course Type:


Course Status:



1 - 2 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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