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Light and Texture for Product Visualization in MODO

Course Summary

Build the skills you need to create stunning product visualizations in MODO.       


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    Course Syllabus

    Introduction
       Welcome
    1. Overview
       Applications used in this course
       Using the included files
    2. UV Mapping
       UV mapping overview
       Creating new UV maps
       Editing existing UV maps
       Advanced UV mapping
    3. Working with Texture Layers
       Layering texture basics
       Color vs. value textures
       Basic procedural textures
       Advanced procedurals
       Image-based layers
       Layer gamma
    4. Advanced Shader Tree Options
       Texture layer blending
       Instancing layers
       Layer and group masks
       Multilayered materials
       Presets
    5. Polygonal Lighting
       Considerations for polygonal lighting
       Using existing models for lighting
       Building simple light objects
       Using images with polygonal lighting
       Rendering with polygonal lighting
    6. Creating Painted Environments
       Intro to painted environments
       Setting up the environment
       Painting your lighting
       Other options for painted environments
       Creating HDR environments from Paint
    7. Rendering and Render Settings
       Camera settings for finished renders
       Rendering with multiple outputs
       Render passes
       Global illumination settings
       Render quality settings
       Saving your finished renders

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

5 - 6 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

Related Posts:

MODO

 

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