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MODO 501 Essential Training

Course Summary

Walks through the process of understanding the MODO workflow while learning to create 3D models and animations.       


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    Course Syllabus

    Introduction
       Welcome
       Using the exercise files
    1. Getting Started in MODO 501
       Understanding the interface
       Understanding the workplane
       Understanding Action Centers
       Working with the modeling tools
       Understanding surfaces
       Selecting elements
       Understanding the elements of a 3D model
       Understanding symmetry
    2. Modeling with Polygons
       Building a model
       Editing geometry
       Controlling geometry
       Bending geometry
       Adding detail with edges
       Editing polygons
       Extending polygons
    3. Modeling with Subdivisions
       Understanding subdivisions
       Understanding Pixar-based subdivisions
       Creating a basic model
       Beveling with subdivisions
       Adding detail to models
       Deforming and shaping objects
       Cloning
    4. Using Other Modeling Methods
       Creating with Radial Sweep
       Working with text
       Understanding replicators
       Instancing objects
       Working with Curve Clone
       Working with Curve Extrude
       Modeling with Array
       Understanding Mesh Paint
    5. Creating Surfaces
       Introducing the Shader Tree
       Exploring layer-based shading
       Creating surfaces for polygons
       Editing surfaces
       Applying procedural textures
       Applying image-mapped textures
       Working with transparent images
       Adding bump maps for realism
       Enhancing surfaces with specularity and glossiness maps
       Creating a reflective surface
       Working in glass
    6. Lighting
       Building 3D scenes
       Working with different light types
       Lighting a 3D scene
       Reflecting light
       Lighting environments for realism
       Blending light sources
    7. Working with 3D Cameras
       Understanding the MODO 501 camera
       Setting up a camera
       Placing multiple cameras
       Animating cameras
    8. Building an Animation
       Understanding the timeline
       Adding and controlling keyframes
       Fine-tuning keyframes in the Graph Editor
       Animating nontraditional elements
       Animating colors
       Animating displacement maps
    9. Creating Hair
       Working with Hair Guides
       Creating human hair
       Creating the hair's surface
       Generating animal hair
       Building enhanced hair textures
    10. Painting and Sculpting
       Working with the painting tools
       Painting on multiple layers
       Sculpting models
       Tweaking and finishing with the sculpting tools
    11. Using Schematic Tools
       Working with the Schematic interface
       Understanding channels
       Building a channel-based animation
       Creating a schematic network
       Setting up inverse kinematics
       Adding the finishing touches on schematic rigs
    12. Rendering Animations
       Understanding resolutions and rendering
       Setting up a render project
       Rendering to movie files vs. image sequences
    13. Finishing Up
       Exporting an object
       Exporting a full scene for backup
    Conclusion
       Next steps

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

8 - 9 hours / week

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