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MODO 701 Essential Training

Course Summary

Get introduced to MODO 701 and learn how to create 3D models, textures, lights, and renders.       

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    Course Syllabus

       Using the exercise files
    1. 3D in MODO
       Basics of the MODO user interface
       Customizing the interface
       Navigating 3D space in MODO
       Using the Work Plane
       Using transform tools
       Understanding Action Centers
       Understanding falloffs
       Understanding the Tool Pipe
       Using items, components, and meshes
    2. Modeling Concepts
       Exploring geometric primitives
       Creating free-form primitives
       Making selections
       Using basic polygonal editing tools
       Creating custom modeling tools
       Manipulating organic objects
       Working with mesh subdivision
       Modeling with object duplication
       Understanding replicators
    3. Modeling with SubDs
       Introducing subdivision surfaces
       Comparing SubDs and PSubs
       Creating details in SubD models
       Creating creases and sharp edges in SubDs
       Building complex surfaces with SubDs
       Understanding the drawbacks and issues with SubDs
    4. Sculpting and Retopology
       Using multiresolution meshes
       Understanding sculpting tools
       Using sculpting brushes
       Implementing masks and Image Ink
       Creating basic retopology
       Using advanced retopology options
       Baking additional details to a retopologized mesh
    5. Materials
       Understanding shaders, materials, and textures
       Introducing the Shader Tree
       Understanding Material Ref settings
       Understanding Material Trans settings
       Utilizing procedural textures
       The basics of creating UV maps
       Using advanced UV techniques
       Understanding image-based textures
       Painting textures
       Making advanced use of the Shader Tree
       Creating complex single-layer materials
       Designing complex multilayer materials
    6. Lighting
       Understanding lighting in 3D space
       Using direct lights
       Understanding global illumination (GI)
       Working with object-based lighting
       Lighting with HDRIs
       Using Physical Sun and Sky
       Baking illumination
       Understanding GI considerations
    7. Animation
       Understanding animation in MODO
       Creating keyframes
       Using the Graph Editor
       Animating with constraints
       Animating with bones and joints
       Weighting objects
       Implementing inverse kinematics
       Introducing dynamics
       Introducing particles
    8. Rendering
       Understanding rendering in MODO
       Adjusting basic render settings
       Adjusting GI quality
       Using the preview render
       Using camera render options
       Adding render outputs
       Working with render passes
       Next steps

Course Fee:
USD 25

Course Type:


Course Status:



6 - 7 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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