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Mudbox 2013 Essential Training

Course Summary

Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.         


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    Course Syllabus

    Introduction
       Introduction
       What you should know before watching this course
       Using the exercise files
       Understanding where to store user-made tools
    1. Getting Started
       Optimizing a Wacom tablet for Mudbox
       Getting a first look at Mudbox
       Understanding the limitations of Mudbox
       Loading a model
       Moving the camera
       Focusing and framing
       Customizing hotkeys
       Importing a reference image plane
       Working with subdivision levels
       Subdivision level tips and tricks
       Editing materials
       Using the selection tools
       Hiding and unhiding parts of a model
       Selection tips and tricks
    2. Sculpting
       Sculpting in Mudbox
       Using the standard sculpting tools
       Using the special sculpting tools
       Customizing the sculpt tools
       Making a custom crease tool
       Using stamps
       Using stencils
       Freezing parts of a sculpt
       Sculpting custom stamps and stencils
       Sculpting with layers
       Editing sculpt layers
       Working with multiple sculpt layers
       Sculpting symmetrical details on an asymmetrical model
       Bringing it together: Sculpting demo
    3. Working with Multiple Objects
       Using the Object List
       Translating objects
       Duplicating and flipping an object
       Transferring detail between two models
       Cleaning up problems with transfer details
       Using materials with multiple objects
    4. Painting Textures
       Using UV maps
       Creating and importing UVs
       Creating paint layers
       Using basic painting tools
       Using adjustment painting tools
       Painting with the advanced tools
       Editing stencils
       Working with paint layers
       Texturing with Ptex
    5. Using Texture Channels
       Understanding texture channels
       Painting bump maps
       Making the most of texture channels
       Transfering paint layers between models
       Making normal maps
       Creating ambient occlusion maps
       Generating displacement maps
       Preparing texture files for use in other applications
    6. Posing a Character
       Introduction to joints and posing
       Creating joint skeletons
       Painting weights
       Posing a character
    7. Presenting Work
       Lighting the scene
       Using point and image-based lights
       Setting up viewport effects
       Rendering still images and movies
    Conclusion
       Next steps

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

5 - 6 hours / week

This course is listed under Digital Media & Games Community

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