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Nuke 5 Essential Training

Course Summary

Provides both a solid foundation of the Nuke 5 core functions of keying, motion tracking, and color correcting, and an overview of 3D compositing.       


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    Course Syllabus

    • 1. The Nuke Workflow
    • Welcome
    • Touring the interface
    • Keyboard shortcuts
    • Building node trees
    • Editing node trees
    • Node tree operations
    • Viewer nodes
    • Viewer navigation commands
    • Timeline controls
    • Project settings
    • Adjusting node parameters
    • Undo and Redo
    • Adjusting additional node parameters
    • The Node tab
    • Project: Compositing a jet fighter over clouds
    • Creating a flipbook
    • Rendering to disk
    • 2. Transformations and Animation
    • The Transform Jack
    • Setting keyframes
    • Motion blur
    • Showing and hiding curves
    • Navigating in the Curve Editor
    • Editing curves
    • Curve types
    • Linking parameters
    • Link expressions
    • Math functions
    • Resizing and cropping different formats
    • Bounding boxes
    • Reformatting images
    • Cropping images
    • The Merge node
    • Image blending operations
    • 3. Working with Color
    • Color management in Nuke
    • Color management workflow
    • Using LUTs
    • Working with pre-multiplied CGI images
    • Preprocessing images for the viewer
    • The Color Picker
    • The Grade node
    • Setting Grade node parameters
    • The ColorCorrect node
    • The ColorLookup node
    • ColorLookup node workflow
    • The HueCorrect node
    • Drawing shapes with the Bezier node
    • Keyframing animation with the Bezier node
    • Additional Bezier node controls
    • Masking operations in the Bezier node
    • 4. Compositing CGI
    • Nuke's channel management system
    • The relation of the channels to the viewer
    • The Shuffle node
    • The Copy node
    • Creating new channels
    • Processing channels
    • The ShuffleCopy node
    • The ChannelMerge node
    • Compositing CGI
    • Adjusting the multi-pass composite
    • Compositing a multichannel element in an EXR file
    • The B-side paradigm
    • Setting up a motion tracker
    • Offset tracking
    • Applying tracking data
    • Performing a match move
    • Tracking Bezier control points
    • Tracking a four-corner pin shot
    • 5. Keying and Timing
    • The Keyer node
    • Using the HSV tool as a chroma keyer
    • The Difference node
    • Understanding how Primatte works
    • Setting up a basic Primatte key
    • More Primatte operations
    • Degraining a garbage matte
    • Setting up the IBK Color node
    • Adjusting the IBK Color node
    • Adjusting the IBK Gizmo node
    • Adjusting the edges
    • Filling in the core matte
    • Autolevels
    • Using the IBK Gizmo color pick mode
    • Adding more control to blended edges
    • The great keying delusion
    • The Keymix node
    • Using Keymix within a keyer
    • How the Addmix node works
    • Compositing with the Addmix node
    • The Read node
    • The FrameHold node
    • The TimeOffset node
    • The Retime node
    • Upgrades to the Read node in Nuke 5.2
    • Variable speed timing
    • 6. 3D Basics
    • Overview of the 3D tools
    • Navigating the 3D viewer
    • Adding a 3D card
    • Adding a 3D cube
    • Adding a 3D cylinder
    • Adding a 3D sphere
    • The ReadGeo and WriteGeo nodes
    • Adding a 3D camera
    • Animating a camera move
    • The Scanline Render node
    • Viewing geometry over the background
    • The Scene node
    • Adding lights to a scene
    • Adding multiple cameras
    • Projecting textures onto a plane
    • Projecting textures onto a sphere
    • Projecting textures onto a cylinder
    • Adding an Axis node
    • Connecting the camera to the UV project node
    • 7. Animation and Shaders
    • Basic Bicubic operations
    • Adding more control points
    • Animating bicubics
    • Transforming geometry
    • Hierarchical animation
    • Setting geometry to look at a target
    • The DisplaceGeo node
    • The ProcGeo node
    • The Trilinear node
    • The Diffuse node
    • The Phong node
    • The Project3D node
    • Creating a material
    • The ApplyMaterial node
    • Environment lighting
    • 8. 3D Production Techniques
    • 3D motion blur
    • Anti-aliasing
    • The Motion Blur 3D node
    • The Motion Blur 2D node
    • Project: Adding a 3D background to a clip
    • Roughing in the background
    • Aligning the background
    • Project: The Pan-n-Tile shot
    • Setting up a reference cylinder
    • Setting up the tile cards
    • Positioning the tile cards
    • Aligning the tile cards
    • Setting the Z-Blend
    • Project: The camera projection
    • Viewing the wireframe over the background
    • Setting up the projection
    • Roughing in the first tower
    • Adding the projection camera
    • Adding the scene camera
    • Project: 3D re-projectio


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

11 - 12 hours / week

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