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ZBrush 4 Essential Training

Course Summary

Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.   

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    Course Syllabus

    •  Introduction
    • Welcome
    • Using the exercise files
    • What is ZBrush?
    • A note on screen resolution
    • 1. Understanding the Interface
    • Making sense of ZBrush
    • Understanding the interface
    • Using Light Box
    • Navigating the canvas
    • Using Perspective and Floor
    • Understanding local centering
    • Trying different materials
    • Activating symmetry
    • Viewing your work in various ways
    • 2. Creating Meshes
    • Understanding polygon-based models
    • Creating ZSpheres
    • Using ShadowBox
    • Making a ZSketch
    • Extracting from an existing mesh
    • Using primitive 3D meshes
    • Importing from other programs
    • 3. Brushes and Sculpting
    • Understanding brush settings
    • Inverting brush effects
    • Switching to Smooth mode
    • Setting the stroke properties
    • Working with alphas
    • Using the Move brush
    • Using the Clip brush
    • Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks)
    • Saving and using brush presets
    • 4. Working with Tools
    • Working with tools and projects
    • Working with subdivision levels
    • Masking off parts of your model
    • Masking based on cavity and occlusion
    • Selecting and hiding parts of a tool
    • Working with polygroups
    • Using deformation
    • Mirroring geometry across an axis
    • Restoring symmetry
    • Creating morph targets
    • Understanding surface normal direction
    • 5. Working with Subtools
    • Learning the basics of subtools
    • Making new subtools
    • Combining subtools
    • 6. Deforming with Transpose
    • Masking with Transpose
    • Adjusting the Transpose Manipulator
    • Moving, scaling, and rotating with Transpose
    • 7. Painting and Texturing with Color
    • Understanding how ZBrush uses color
    • Learning the basics of Spotlight
    • Painting and texturing with Spotlight
    • Texturing a head: A practical approach
    • 8. Retopology: Making Riggable Models
    • Drawing new edge flow for retopology
    • Tips for making good edge flow
    • Creating new topology
    • Transferring detail from the old model to the new
    • 9. UV Layout and Maps
    • Understanding the UV maps
    • Installing the UV Master plug-in
    • Using UV Master
    • Creating texture maps
    • 10. Troubleshooting
    • Preventing problems
    • Recovering a corrupted model
    • Recognizing and fixing common problems
    • Conclusion
    • Examples of ZBrush work
    • Goodbye

Course Fee:
USD 25

Course Type:


Course Status:



3 - 4 hours / week

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