MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

Modeling a Female Android in ZBrush

Course Summary

Learn how to model a female android that bridges the divide between man (or woman) and machine with ZBrush's powerful modeling and sculpting tools.   


  • +

    Course Syllabus

    •  Introduction
    • Welcome
    • Using the exercise files
    • What you should know before watching this course
    • 1. Preparing the Model
    • Optimizing the Wacom tablet settings
    • Gathering reference images
    • Understanding the difference between projects and tools
    • Opening and saving tools
    • Getting a base model to start with
    • Posing the base
    • Challenge: Pose the arms
    • Solution: Pose the arms
    • Cleaning up the pose
    • Optimizing topology with ZRemesher
    • 2. Concept Sculpting
    • Refining the base anatomy
    • Concepting the android with layers
    • Sketching mechanical shapes
    • Stylizing based on real anatomy
    • Making the chest
    • Designing a waist
    • Using layers to mix and match the design
    • Erasing part of a layer with Morph Targets
    • Challenge: Finish the design
    • Solution: Finish the design
    • 3. Splitting the Android into Parts
    • Splitting the android into parts
    • Slicing the model into pieces
    • Using the SliceCurve tool
    • Splitting slices into subtools
    • Splitting overlapping panels
    • Fitting panels inside of each other
    • Challenge: Slice the rest of the model
    • Solution: Slice the rest of the model
    • 4. Working on the Inner Mechanics
    • Starting with primitives
    • Making knee joints
    • Connecting the knee joints with the android
    • Making parts with insert mesh brushes
    • Making wires and cables
    • Making hip joints with the Clip Brush
    • Forming the pelvis with the Curve Bridge
    • Creating the visor
    • Challenge: Make the rest of the inner mechanics
    • Solution: Make the rest of the inner mechanics
    • 5. Detailing the Body Panels
    • Making some parts solid
    • Cutting back vents with SliceCurve
    • Making vent holes from polygroups
    • Restoring symmetry with Mirror
    • Making side vents with masking
    • Cutting ailerons with Trim and Clip
    • Using replacement parts
    • Cutting holes with replacement parts
    • Adding thickness to panels with Extract
    • Adding thickness with Panel Loops
    • Challenge: Finish panel detail
    • Solution: Finish panel detail
    • 6. Making the Hands and Feet
    • Making a finger segment with ShadowBox
    • Duplicating and appending fingers
    • Arranging fingers to form a hand
    • Making a foot with DynaMesh
    • Cutting a toe piece with Boolean intersection
    • Cutting the foot piece with Boolean subtraction
    • 7. Crafting the Wheels
    • Making a tire with radial symmetry
    • Modeling the wheel hub
    • Fitting the wheel to the foot
    • 8. Adding the Finishing Touches
    • Adding fine seams
    • Reducing polygons with Decimation Master
    • Mirroring the limbs
    • Preparing for rigging and posing
    • Posing with Transpose Master
    • Applying materials
    • Creating a rendered turntable video
    • Conclusion
    • Next steps


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

5 - 6 hours / week

This course is listed under Open Source , Operating Systems and Digital Media & Games Community

Related Posts:

Attended this course?

Back to Top

Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top