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Modeling a Female Android in ZBrush

Course Summary

Learn how to model a female android that bridges the divide between man (or woman) and machine with ZBrush's powerful modeling and sculpting tools.   

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    Course Syllabus

    •  Introduction
    • Welcome
    • Using the exercise files
    • What you should know before watching this course
    • 1. Preparing the Model
    • Optimizing the Wacom tablet settings
    • Gathering reference images
    • Understanding the difference between projects and tools
    • Opening and saving tools
    • Getting a base model to start with
    • Posing the base
    • Challenge: Pose the arms
    • Solution: Pose the arms
    • Cleaning up the pose
    • Optimizing topology with ZRemesher
    • 2. Concept Sculpting
    • Refining the base anatomy
    • Concepting the android with layers
    • Sketching mechanical shapes
    • Stylizing based on real anatomy
    • Making the chest
    • Designing a waist
    • Using layers to mix and match the design
    • Erasing part of a layer with Morph Targets
    • Challenge: Finish the design
    • Solution: Finish the design
    • 3. Splitting the Android into Parts
    • Splitting the android into parts
    • Slicing the model into pieces
    • Using the SliceCurve tool
    • Splitting slices into subtools
    • Splitting overlapping panels
    • Fitting panels inside of each other
    • Challenge: Slice the rest of the model
    • Solution: Slice the rest of the model
    • 4. Working on the Inner Mechanics
    • Starting with primitives
    • Making knee joints
    • Connecting the knee joints with the android
    • Making parts with insert mesh brushes
    • Making wires and cables
    • Making hip joints with the Clip Brush
    • Forming the pelvis with the Curve Bridge
    • Creating the visor
    • Challenge: Make the rest of the inner mechanics
    • Solution: Make the rest of the inner mechanics
    • 5. Detailing the Body Panels
    • Making some parts solid
    • Cutting back vents with SliceCurve
    • Making vent holes from polygroups
    • Restoring symmetry with Mirror
    • Making side vents with masking
    • Cutting ailerons with Trim and Clip
    • Using replacement parts
    • Cutting holes with replacement parts
    • Adding thickness to panels with Extract
    • Adding thickness with Panel Loops
    • Challenge: Finish panel detail
    • Solution: Finish panel detail
    • 6. Making the Hands and Feet
    • Making a finger segment with ShadowBox
    • Duplicating and appending fingers
    • Arranging fingers to form a hand
    • Making a foot with DynaMesh
    • Cutting a toe piece with Boolean intersection
    • Cutting the foot piece with Boolean subtraction
    • 7. Crafting the Wheels
    • Making a tire with radial symmetry
    • Modeling the wheel hub
    • Fitting the wheel to the foot
    • 8. Adding the Finishing Touches
    • Adding fine seams
    • Reducing polygons with Decimation Master
    • Mirroring the limbs
    • Preparing for rigging and posing
    • Posing with Transpose Master
    • Applying materials
    • Creating a rendered turntable video
    • Conclusion
    • Next steps

Course Fee:
USD 25

Course Type:


Course Status:



5 - 6 hours / week

This course is listed under Open Source , Operating Systems and Digital Media & Games Community

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