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Papervision3D 2 Essential Training

Course Summary

Shows how to add 3D content to the Flash stage using Papervision3D.       

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    Course Syllabus

       Using the exercise files
       Setting up Papervision3D
    1. Getting Started
       Understanding Papervision3D concepts and terminology
       Using BasicView to render your first 3D object
       Making a sphere and controlling rotation
       Creating Cylinder, Cone, Plane, and Arrow primitives
    2. Hello (3D) World!
       Making a model of the Earth with a BitmapMaterial
       Using a shader to create simple lighting effects
       Applying bump maps, Phong shading, and environment maps to make a detailed and reflective surface
       Combining different textures with a CompositeMaterial to create clouds
       Moving the camera and creating a particle field
    3. Importing 3D Models
       About the COLLADA.dae file format
       Loading a DAE file into your scene
       Using baked textures to improve render speed
       Changing a material once it's loaded
       Managing hierarchy to add one object to another
    4. Cubes and Skyboxes
       Making a Cube primitive and modifying materials
       Creating a 3D environment by building a skybox, adding particles, and flying around
    5. Making a 3D Game
       Starting with a 2D Ping-Pong game
       Converting a 2D game to 3D
       Laying the game flat in 3D space
       Orbiting the camera
       Placing the 3D game in an outer space environment
       Controlling the orbit of the camera with the mouse
    6. Viewport Layers
       Introducing ViewportLayers
       Using ViewportLayers to fix z-sorting problems
       Selectively rendering viewport layers to save processor time
       Using ViewportLayers to create a separate, moving cloud layer for the Earth model
    7. Creating an Interactive Carousel
       Introducing interactive carousels
       Setting up blank planes in a carousel
       Setting up interactivity in the carousel
       Animating planes in the carousel with real-time easing
       Loading pictures and videos into the carousel using SWC files
    8. Creating an Interactive Grid of Photos
       Introducing an interactive plane grid
       Making a grid of planes and moving the camera
       Adjusting each plane's z-depth according to the mouse position
       Extending the Plane class to add animation to color and position
       Loading images onto the planes and adjusting the brightness with a CompositeMaterial
    9. Particles and Billboards
       Introducing particles
       Using the Particle object and ParticleMaterials
       Arranging the particles
       Adding depth-of-field blur
       Animating particles with physics
    10. Augmented Reality with FLARToolKit
       Introducing Augmented Reality and FLARToolKit
       Exploring the AR base application
       Adjusting the threshold to automatically improve the reliability of marker detection
       Placing a custom 3D model into an Augmented Reality scene
       Adding a shadow effect to the 3D model
       Creating custom markers


Course Fee:
USD 25

Course Type:


Course Status:



4 - 5 hours / week

This course is listed under Development & Implementations , Digital Media & Games and Telecommunications Community

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