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Photoshop CS4 Extended for 3D

Course Summary

Reviews the new 3D panel in Photoshop CS4, and demonstrates how to use 3D files in other applications.       

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    Course Syllabus

       Reviewing the Photoshop CS4 3D overhaul
       Why work in 3D?
       Why use Photoshop for 3D?
       Using the exercise files
    1. Foundational 3D Concepts
       Learning 3D fundamentals
       Entering the third dimension
       Understanding meshes
       Understanding materials
       Knowing the importance of lights and cameras
       Understanding rendering
       Reviewing 3D applications
    2. Importing and Exporting 3D Objects
       Importing 3D files
       Adding 3D files to existing documents
       Reloading altered 3D files
       Opening 3D files from Adobe Bridge
       Saving 3D files
       Exporting 3D files
       Browsing online 3D content
       Using 3D PSD files in After Effects
    3. Using the New 3D Panel
       Using the new 3D workspace
       Reviewing the new 3D panel
       Viewing mesh information
    4. Creating 3D Objects
       Creating 3D postcards
       Creating 3D objects from layer luminance
       Creating basic 3D objects
       Creating a 3D panorama
       Creating a 3D volume from multiple layers
       Creating a volumetric DICOM file
       Creating 3D scenes from photos
       Using the Merge 3D function
    5. Transforming 3D Objects
       Moving 3D objects
       Rotating 3D objects
       Scaling 3D objects
       Customizing the 3D tool
       Resetting objects to their original state
       Transforming individual mesh objects
       Viewing cross sections of 3D objects
       Aligning 3D objects with the ground plane
    6. Painting on 3D Objects
       Painting on 3D objects
       Using a paint mask
       Cloning on 3D objects
       Hiding paint areas
       Selecting paint surfaces on 3D objects
       Revealing paint surfaces
       Using paint falloff
       Merging textures onto 3D objects
       Editing applied textures directly
    7. Working with Material Types
       Understanding different material types
       Painting bump maps
       Painting glossiness
       Painting opacity
       Painting shininess
       Adjusting the color of specular highlights
       Painting self-illumination
       Painting reflectivity
       Painting a spherical depth map
       Importing maps for materials
       Using normal maps
       Adding refraction
    8. Working with Lights
       Adjusting existing lights
       Creating spotlights
       Creating point lights
       Creating infinite lights
       Adjusting ambient light
       Moving and rotating lights
       Using light guides
       Making 3D shadows
       Adjusting how objects respond to shadows
       Using the Hotspot and Falloff options
       Using light attenuation
       Saving light presets
       Converting light types
    9. Working with Cameras
       Using the 3D camera tools
       Creating custom camera views
       Understanding perspective and orthographic views
       Changing the camera's field of view
    10. 3D Animation
       Creating animation
       Animating 3D objects and cameras
       Animating render settings
       Animating cross sections
       Exporting video
    11. Advanced Materials Options
       Understanding advanced material options
       Creating UV overlays
       Using UV scale and offset
       Using the Reparameterize command
       Creating a tiled painting
       Using the Pattern Maker
    12. Advanced Rendering
       Rendering with presets
       Customizing face rendering
       Customizing edge rendering
       Customizing vertex rendering
       Customizing volume rendering
       Stereo and lenticular rendering
       Adjusting render quality
       Rendering reflections and shadows
       Rendering for final output
    13. Advanced Layer Tools for 3D
       Adding layer styles on 3D layers
       Adding layer masks to 3D objects
       Rasterizing 3D layers down to 2D
       Compositing in Photoshop
       The future of 3D


Course Fee:
USD 25

Course Type:


Course Status:



5 - 6 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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