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Photoshop CS5 Extended One-on-One: 3D Fundamentals

Course Summary

Create textured type and drawing objects that can be manipulated in 3D space in Photoshop.       

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    Course Syllabus

       Welcome to One-on-One
       Making Photoshop your default image editor on a PC
       Making Photoshop your default image editor on a Mac
       Installing the dekeKeys keyboard shortcuts
       Remapping Mac OS shortcuts
       Establishing the best color settings
       Constructing the ideal workspace
       Adjusting the interface settings
       Establishing the best preference settings
    1. What Photoshop CS5 Extended Can Do
       Making Saturn
       Creating a basic 3D shape
       Mapping texture onto a 3D shape
       Editing a diffuse texture
       Converting 2D art to 3D
       Defining an opacity map
       Merging two 3D layers into one
       Lighting a scene
       Troubleshooting and ray tracing
       Fixing ambient light and strange rings
       Traditional 2D edits in a 3D world
       Using the Camera Rotate tool
    2. Creating 3D Type with Repoussé
       Extruding type
       The special considerations of 3D type
       Using the Repoussé dialog box
       Assign textures to surfaces
       Using the Ground Plane Shadow Catcher
       Adjusting and loading lights
       Adding a custom-contoured bevel
       The Repoussé presets
    3. Drawing 3D Objects with Repoussé
       Turning any 2D layer into 3D
       Creating the base shape layers
       Cutting holes from shapes
       From circles to "near spheres" in Repoussé
       Adding an active constraint
       Converting constraints into holes
       Merge, texture, gloss, and shine
       Fixing texture and bevel
       Editing an internal constraint
       Rotating and positioning by the numbers
       Sharpening and introducing a background
       Enhancing the colors of a 3D scene
    4. Mastering the Tools: Object, Camera, and Mesh
       Navigating in 3D space
       Importing a model from Google SketchUp
       3D explained: XYZ position and orientation
       Adjusting orientation by the numbers
       Feeling your way through rotate and roll
       3D movement: Drag, slide, pan, and walk
       Assigning materials and lights
       Editing and replacing a model
       Repositioning independent meshes
       Finishing the giant marble chair
    5. Designing and Applying Materials
       The stuff of the real world
       Making a spherical panorama
       Setting orientation and position
       Moving a sphere into a panorama
       Adding and positioning a point light
       Modifying the attributes of a material
       Designing a custom bump map
       Adding precisely symmetrical spheres
       Designing and saving a custom material
       Replacing an environment map
       Resolving seams in a 3D panorama
       Masking aberrant shadows and adding contrast
       Adding a person to a 3D scene
    6. Upsampling 3D Artwork
       Working low-res, rendering high-res
       Upsampling 3D objects
       Real-world upsampling
       Touching up 3D shadows
       Until next time

Course Fee:
USD 25

Course Type:


Course Status:



6 - 7 hours / week

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