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Photoshop CS5 Extended One-on-One: 3D Objects

Course Summary

Drawing six kinds of objects and manipulating them in 3D space.       

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    Course Syllabus

       Making Photoshop your default image editor on a PC
       Making Photoshop your default image editor on a Mac
       Installing the dekeKeys keyboard shortcuts
       Remapping Mac OS shortcuts
       Establishing the best color settings
       Constructing the ideal workspace
       Adjusting the interface settings
       Establishing the best preference settings
    7. Making a 3D Postcard
       Flat 2D layers in 3D space
       Making a 3D postcard
       Combining extruded type with a postcard
       Matching a postcard to a background image
       Masking, blending, and lighting a scene
       Editing type in a diffuse texture
       Tying objects together with reflectivity
       Adding defects with a bump map
       Adding rust trails to metallic type
    8. Creating a 3D Shape from a Preset
       The challenge of the multi-mesh object
       Introducing the 3D shape presets
       Duplicating materials, camera, and position
       Loading and editing diffuse textures
       Creating texture-specific bump maps
       Faking a 3D bevel with 2D layers
       Creating a starburst effect with Repoussé
       Making rays of light with a diffuse texture
       Filtering a 3D object as a Smart Object
       Blending a 3D cube with 2D effects
    9. Importing 3D Models
       Bringing models into Photoshop
       Accessing 3D models and materials
       Importing 3D models
       Prepping 3D models for export
       Exporting a model as a 3D shape preset
       Creating a credible leather texture
       Scaling and repeating a texture
       Identifying and painting details in 3D
       Fixing gaps in a custom diffuse texture
       Working with UV overlays
       Navigating inside a complex UV map
       Reflecting a partial environment map
       Filling in missing parts of an environment
       Making and painting a multilayer bump map
       Simulating depth of field with a 2D filter
    10. Creating 3D from a Depth Map
       White is height, black is back
       Introducing 3D depth maps
       Cylindrical and spherical projections
       The advantage of 16-bit depth maps
       Creating a 3D object from a 16-bit gradient
       Making a 3D object look huge and distant
       Depth maps vs. displacement maps
       Hand-painting and blurring a depth map
       Coloring a scene with lights and texture
       Creating rips and tears in a 3D surface
       Singeing the holes with 2D effects
    11. Creating a 3D Volume from Layers
       Science meets art
       Making a 3D volume from DICOM layers
       Render settings and transfer functions
       Using 3D volumes as creative tools
       Building one 3D object from another
       Adding white peaks to hills
       Creating synthetic rain
       Rendering 3D motion trails
       Matching independent objects in 3D space
       Making ghostly type with layer effects
       Boosting the highlights of a 3D composition
    12. Advanced Repoussé
       The baffling power of Repoussé
       Repoussé and pixels vs. vector masks
       Creating a 3D revolution
       Making seamless textures and bump maps
       Merging and reconciling different 3D objects
       Assigning and adjusting depth of field
       Extruding a long, bending object
       Blending a photographic foreground
       Creating a custom contoured bevel
       Moving one object between two others
       When in doubt, move what's easiest
       Until next time


Course Fee:
USD 25

Course Type:


Course Status:



7 - 8 hours / week

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