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Photoshop CS5 Extended One-on-One: 3D Scenes

Course Summary

Shows how to build, illuminate, and render realistic 3D scenes in Photoshop CS5 Extended.       

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    Course Syllabus

       Welcome to One-on-One
       Making Photoshop your default image editor on a PC
       Making Photoshop your default image editor on a Mac
       Installing the dekeKeys keyboard shortcuts
       Remapping Mac OS shortcuts
       Establishing the best color settings
       Constructing the ideal workspace
       Adjusting the interface settings
       Establishing the best preference settings
    13. Advanced Scene-Building
       Understanding the disciplined approach to scenes
       Beginning an ambitious 3D scene
       Staking your claim with the camera
       Taking the disciplined approach
       Building a complex Repoussé element
       Taking control of Repoussé bevels
       Mastering the spherical panorama
       Opening up a spherical panorama
       Using a diffuse texture as a layer effect
       Embossing text with bump maps
       Partnering bump maps with diffuse textures
       Automating Repoussé with an action
       Combining 3D layers with Merge Down
       Nesting objects in regular increments
    14. Working with Glass
       A scene's best supporting material
       Extruding and positioning glass
       Introducing refraction
       Adjusting a double refraction effect
       Creating a reflective lens
       Creating a "diffuse reflection"
       Adding depth and highlights in 2D
    15. Lighting Your Scene
       Igniting the colors in your scene with light
       Making sense of a single-mesh scene
       Identifying and naming materials
       Establishing a base camera and light
       Creating and positioning point lights
       Precisely positioning lights
       Color, softness, and attenuation
       Capturing a light with Gloss and Shine adjustments
       Making a patterned, textured surface
       Creating a highly polished hardwood floor
       Using the Hotspot and Falloff options with a spotlight
       Placing and pointing a spotlight
       Aligning a light to the camera angle
       Moving cameras and lights
       Adding a 2D sky to a 3D window
       Resolving ray tracing mistakes
    16. Advanced Lights and Shadows
       Darkness conveys depth
       Shining light through a window
       Using a 3D postcard as a light shield
       Adjusting an infinite light source
       Adding two new models to a scene
       Looking through many objects in a scene
       Changing shadows on a mesh-by-mesh basis
       Adding a 3D postcard sky
       Passing light through an opaque object
       Diffuse texture vs. self-illumination
       Designing a custom reflection map
       Shielding the distant edge of a scene
       Casting light through an opacity map
       Employing an image-based light
       Making wall art with a 3D postcard
       Creating a Repoussé picture frame
    17. Mastering the Camera
       Forget the Zoom and Hand tools
       Aligning the ground plane to a photograph
       Creating the perfect straight-on view
       Positioning a 3D scene as an object
       Using an orthographic camera
       Sinking a scene into the ground plane
       Designing shiny surfaces
       Making a seamless image-based light
       Lighting a factory-new 3D car
       Adding metallic paint and tire treads
       Depth of field vs. field of view
    18. The Art of the Mesh
       A scene's most important ingredient
       Importing independently editable meshes
       Integrating a 3D scene into a photograph
       Designing a content-aware diffuse texture
       Creating a tapering horn in Repoussé
       Using the camera to align meshes
       Establishing symmetrical meshes
       Employing a self-illuminated mesh
       Creating a self-illumination map
       Cleaning up jagged highlights
    19. Customizing the Render
       Crafting the final 3D product
       Photoshop's 3D rendering presets
       Making line art without re-rendering
       Working with the Face Style options
       Working with the Edge and Vertex Style options
       Rendering a stereoscopic 3D artwork
       Until next time

Course Fee:
USD 25

Course Type:


Course Status:



9 - 10 hours / week

This course is listed under Digital Media & Games Community

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