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Rhino 5 Essential Training

Course Summary

Learn how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0 for Windows.       

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    Course Syllabus

       What you need to know before watching this course
       Using the exercise files
    1. System Setup
       Why use Rhino?
       Using recommended hardware
       Customizing the interface
    2. Basic 3D Terminology
       Understanding curves, surfaces, and solids
       Comparing Bézier curves, B-splines, and NURBS objects
       Comparing NURBS surfaces and mesh surfaces
       Setting measurement units and tolerance
    3. Navigation and the Help System
       Exploring the new splash screen
       Introducing labels, tabs, and customization options
       Choosing a shading mode
       Navigating the viewport using panning, zooming, and rotating
       Exploring help options
    4. Introduction to the Interface
       Understanding Rhino's command philosophy and organization
       Using toolbars, panels, and the pop-up menu
       Navigating the geometry menus
       Getting feedback using the command line and status bar
       Using the new Gumball manipulator
       Using the Properties panel
       Opening and saving files
    5. Workflow Basics
       Setting Rhino preferences
       Selecting objects: Why so much clicking?
       Organizing a project using layers
       Introduction to construction planes and grids
       Performing basic transformations
       Using the Named Position and Named View features
    6. Drawing: 2D Geometry
       Understanding lines and polylines
       Building rectangles and polygons
       Creating arcs, circles, and ellipses
       Drawing free-form curves: The key to organic modeling
    7. Modeling: Basic Surfaces
       Dave's golden construction strategies: How to analyze and model like a pro
       Comparing different types of 3D surfaces
       Working with the two new types of curve extrusions
       Extruding curves to create features in a model
       Creating surfaces with lofts
       Using Revolve and Rail Revolve to create surfaces
       Using the Sweep 1 Rail or Sweep 2 Rail options
       Creating complex surface shapes using Network Surface
    8. Modeling: 3D Solids (AKA Polysurfaces)
       Introducing solids
       Making solids with primitives
       Extruding curves to create solids without primitives
       Editing solids with the Boolean functions
       Troubleshooting solids and Booleans
       Using the new solid control points
       Utilizing the powerful sub-object select
    9. Modeling Aids
       Understanding Rhino's modeling aids
       Working with the Grid Snap and Grid Snap settings
       Using the Ortho modeling aid
       Taking advantage of the Planar modeling aid
       Working with object snaps in your workflow
       Using the cursor constraints
       Using the SmartTrack and the new Selection Filter dialog
    10. Editing and Transforming
       Editing corners with Fillet and Chamfer
       Trimming and splitting
       Moving and rotating objects with the Drag and Nudge tools
       Copying and pasting objects
       Understanding how Rhino uses Undo and Redo
       Grouping objects
       Scaling objects
       Duplicating objects using the Mirror command
       Making copies and structured sets using arrays
    11. Analysis and Degrees
       Using the Analysis toolbar to understand characteristics of a model
       Defining the degrees of curves and surfaces
       Using Rebuild and Change Degree
    12. Modeling and Editing Organic Surfaces
       Working with NURBS, seams, and avoiding the pinch
       Building Turtle Boy using Surface From Curve Network
       Offsetting a helmet
       Insetting a turtle smile
       Comparing blending and filleting
       Finishing Turtle Boy
    13. Documentation and Collaboration
       Measuring and labeling values on a model using dimensioning and notes
       Creating screen captures for quick proofs
       Creating 2D views of your 3D model
       Understanding the clipping plane and layout pages
    14. Rendering Skills
       Setting the stage for lighting
       Understanding materials and lighting
       Tweaking camera position and rendering
    15. Prototyping
       Preparing a model for prototyping
       Shelling your model automatically
       Shelling your model manually
       Exporting to the STL format for 3D printing


Course Fee:
USD 25

Course Type:


Course Status:



8 - 9 hours / week

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