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VFX Techniques: Space Scene 01: Maya Animation and Dynamic Simulation

Course Summary

  Learn how to animate and render a professional-looking 3D space scene with Maya.   


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    Course Syllabus

     Introduction

    Welcome
    Using the exercise files
    1. Getting Started
    Preview of the project
    Overview of the Maya scene file
    2. Animating the Shot
    Checking preferences
    Creating the motion path reference
    Animating the ship
    Fine-tuning with the Graph Editor
    Reviewing animations with Playblast
    Animating a camera to follow
    Animating the asteroid
    Finalizing the ship and camera animation
    3. Lighting the Shot
    Setting the key light
    Adding a fill light
    4. Setting Up Render Layers
    Creating layers for the sun, stars, and planet
    Customizing renders with layer overrides
    Batch rendering render layers
    Using material overrides
    Setting up a shadow layer
    Setting up lighting layers
    Creating mental ray render passes
    Test rendering mental ray render passes
    Adding the final color pass
    5. Dynamically Exploding Geometry
    Shattering the asteroid
    Hand animating large pieces
    Shattering with a high shard count
    Converting shards into active rigid bodies
    Adjusting active rigid bodies and adding fields
    Creating an electric blast
    6. Adding a Particle Simulation
    Attaching nParticle emitters to bodies
    Texturing and rendering nParticles
    Batch rendering render layers
    Conclusion
    Next steps
     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

4 - 5 hours / week

This course is listed under Digital Media & Games Community

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