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Developing Applications for Amazon Kindle Devices

Course Summary

  Introduces the Kindle Store and explains how to take your existing applications and tailor them to the Kindle environment.   

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    Course Syllabus


    What you should know
    Using the exercise files
    1. Preparing for Development
    Overview of the Amazon Appstore
    Overview of Kindle devices
    Registering as an Amazon developer
    Setting up the Mac development environment
    Setting up the Windows development environment
    Installing the Amazon Mobile App SDK
    Creating a Kindle virtual device
    What you will be building
    Creating the app on the developer portal
    2. Integrating In-App Purchasing
    Understanding the In-App Purchasing API
    Setting up your environment
    Adding items to the developer portal
    Setting up the Purchasing Observer
    Implementing the response methods
    Initiating in-app purchases
    Testing in-app purchases
    3. Using the GameCircle API
    Overview of the GameCircle API
    Creating items in the developer portal
    Whitelisting your binary on a Mac
    Whitelisting your binary on Windows
    Setting up GameCircle
    Implementing the leaderboard
    Implementing an achievement
    4. Using the Amazon Maps API
    Setting up the Amazon Maps API
    Building and testing your maps app
    5. Multiscreen Development
    Overview of multiscreen development
    Creating multiresolution graphics
    Creating device-specific layouts
    Handling the soft menu bar
    Using the fullscreen modes
    6. Preparing to Publish
    Targeting other devices
    Preparing your app for publishing
    Signing and exporting your application
    Publishing on the developer portal
    Downloading the Kindle sample apps
    Additional Amazon services
    Next steps

Course Fee:
USD 25

Course Type:


Course Status:



5 - 6 hours / week

This course is listed under Development & Implementations and Quality Assurance & Testing Community

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