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Animating Characters in Toon Boom Animate

Course Summary

  An introduction to creating and animating cutout characters in Toon Boom Animate.   

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    Course Syllabus

    Using the exercise files
    1. Introducing Toon Boom Animate
    Exploring the interface
    Using the drawing and animate modes
    Best practices for using Onion Skin
    Timeline basics
    Essential shortcut keys
    Customizing the workspace for animation
    2. Importing Images
    Importing bitmaps
    Importing Illustrator and SWF files
    Autotracing imported images
    3. Drawing in Toon Boom Animate
    Exploring pen pressure and the Brush tool
    Where is the Pen tool?
    Shape tool basics
    Understanding colors and swatches
    Tracing imported images by hand
    Optimizing your drawings
    4. Designing a Cutout Character
    Cutout vs. hand-drawn animation
    Hiding the limitations of limited animation
    Creating multiple versions of one character
    Creating symbols
    Knowing when to use drawing substitutions
    Naming drawings
    5. Creating the Head
    Drawing the head
    Creating the eyes and eye movement
    Creating eye blinks
    Drawing the mouth
    6. Creating Phonemes for Lip Sync
    The Toon Boom mouth chart
    Creating mouth shapes A and B
    Creating mouth shapes C and D
    Creating mouth shapes E and F
    Creating mouth shapes G and X
    Creating extra mouth shapes
    7. Creating the Body
    Creating a side-view head
    Creating the torso
    Drawing the arms
    Drawing the legs
    Designing the hands
    Designing the feet
    8. Rigging the Character
    Setting and fine-tuning pivot points
    Organizing layers
    Parenting drawings to each other
    Exploring Z-depth and creating patches
    Using the Inverse Kinematics tool
    9. Animating Your Character
    Motion keyframes vs. stop-motion keyframes
    Using motion keyframes
    Using stop-motion keyframes
    Pose-to-pose animation
    Straight-ahead animation
    Creating pegs
    10. Creating a Simple Walk Cycle
    Adding your character to a peg
    Animating the legs
    Animating the arms
    Tweaking the walk cycle
    Adding the cycle to the library
    Adding a cycle to a peg
    11. Sound and Dialogue
    Importing sounds
    Editing sounds
    Mapping sounds for lip sync
    Exploring auto lip sync
    Exploring manual lip sync
    12. Bringing Cutouts to Life
    Using squash and stretch
    Exploring anticipation and follow-through
    Exploring exaggeration and overexaggeration
    Timing and animation
    Moving your character based on dialogue
    13. Animating the Scene
    Creating foregrounds and backgrounds
    Using the True Space camera
    Saving your character as a template
    Exporting the scene
    What's next?


Course Fee:
USD 25

Course Type:


Course Status:



6 - 7 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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