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Learn Android 4.0 Programming in Java

Course Summary

Learn to write real, working Android applications quickly and effectively, from the ground up.


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    Course Syllabus

    • Nuts and Bolts: The Basics of Android Programming
      • Nuts and Bolts Introduction
      • Setting Up Your System
      • Creating An Emulator
      • Hello World
      • The EditText View
      • Buttons And Linear Layouts
      • Responding To Button Clicks
      • Debugging With DDMS And Logcat
      • Saving Files To Internal Storage
      • Reading Files From Internal Storage
      • String Resources and Localization
      • Creating Launcher Icons
      • Running On Your Phone
      • Saving Program Data: Preferences
      • Toasts: Alerting the User
      • Adding a New Activity
      • Displaying Images with the ImageView View
      • Getting Touch Coordinates
      • Alert Dialogs
      • The Event-Listener (aka Observer) Pattern
      • Creating a Database
      • Adding Data to a Database
      • Retrieving Data from Databases
      • Asynchronous Tasks: Running Stuff in the Background
      • Verifying the Passpoints: Getting Return Values From Asynchronous Tasks
      • Supporting Different Screen Resolutions
      • Intents and Launching Activities
      • Nesting ViewGroups
      • Option Menus
      • Passing Data to Activities
      • Sub-Activites
      • Taking Photos
      • Saving and Displaying Photos
      • List Views
      • Dynamically Populating Lists
      • Formatting List Items: Custom Adapters
      • Using Icons in Views
      • Styles and Themes
      • Selectors
      • Relative Layouts
      • Browsing the Gallery
      • Retrieving an Image from the Gallery
      • The Activity Lifecycle and Saving Data
      • Pre-Publication Checks
      • Taking Screenshots of Your App
      • Signing and Exporting Your App
      • Publishing Your App
    • More Useful Stuff
      • Using 3rd Party APIs
      • Action Bars
      • Responding to Action Bar Menu Clicks
    • Communication
      • Downloading Text Data from the Internet
      • Internet Communication Overview
      • A Simple Server (Java Servlet) Program
      • Sending Small Amounts of Data to a Server
      • URL Escaping
      • Introducing JSON with Twitter and The Onion
      • Decoding JSON
      • Encoding Data as JSON
      • Responding to POST Requests in a Servlet
      • Posting JSON Data to a Server
    • Layout Techniques
      • Introducing Fragments
      • Using ListFragment to Display Lists
      • Formatting Items in ListFragment
      • Fragment Communication
      • Managing Fragments
    • Games and Animation
      • Animation Introduction
      • SurfaceView
      • Images and Sound: POV Ray and Psycle
      • Drawing Images
      • Detecting Surface Changes
      • The Animation Thread (Game Loop)
      • The Game Class
      • A Sprite Class
      • Animating the Sprite
      • Making the Ball Bounce
      • Bring Out the GIMP: Autocropping
      • Adding the Bats
      • Randomising the Ball Position
      • Controlling the Player's Bat (Touch Events)
      • Simulating Intelligence
      • Collision Detection
      • Drawing Text
      • Game States
      • Playing a Sound
      • Playing Multiple Sounds
      • Adjusting the Volume
    • Map Applications with Android V2 API
      • Installing Google Play Services
      • Creating and Signing a Map Application
      • Getting the Map Demo Running
      • Adding Markers to Maps
    • Appendix 1: Source Code
      • Nuts and Bolts Source Code
      • Communication Source Code
      • Layout Techniques Source Code (Fragments)
      • Games and Animation Source Code
      • Maps Source Code


Course Fee:
USD 39

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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