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Interaction Design Fundamentals

Course Summary

 Shows how to create interfaces, systems, and devices revolved around user behavior.       


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    Course Syllabus


        1. Introduction
            Welcome
            Who is this course for?
        2. Exploring Interaction Design
            What is interaction design?
            The origins of interaction design
            What interaction designers contribute
            Understanding the interaction design process
        3. The Interaction Designer's Toolbox
            Tools and techniques used by interaction designers
            Documents created and used by interaction designers
            Professional resources
            Fields of study that underlie the work of interaction designers
        4. Five Essential Principles of Interaction Design
            Consistency
            Perceivability
            Learnability
           Predictability
            Feedback
            How the principles form a system
        5. Understanding Context and Motivation
            Understanding the context of experience
            Understanding need and motivation
            Designing to meet needs
            Persuasive design
        6. Principles of Interface Structure
            Gestalt principles
            Designing with grids
            Guiding visitors with sequence, steps, and structure
            Understanding design patterns
        7. Navigation Best Practices
            Effective navigation
            Searching and filtering
            Contextual relevance
            Sense of place
        8. How People Respond to Images and Media
            Defining sensation and perception
            How people respond to color
            How people respond to motion
            Establishing visual hierarchy
        9. Shaping Thinking and Decisions through Design
            Defining cognition
            Cognitive biases
            Communicating with labels and icons
            Framing choices
            Mental models
            Understanding cognitive load
        10. Designing for Behavior and Interaction
            Defining behavior for interaction design
            Perceived affordances
            Inputs and sensors
            Designing for clicks and taps
            Providing opportunity for direct action
        11. Best Practices for Providing Feedback
            Defining feedback for interaction design
            Deciding on a feedback format
            Place, time, and meaning
            Error handling and messages
            Feedback cycle
        Conclusion
            Reviewing the big picture

     


Course Fee:
USD 25

Course Type:

Self-Study

Course Status:

Active

Workload:

4 - 5 hours / week

This course is listed under Development & Implementations Community

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