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Blender Essential Training

Course Summary

  Gives users a thorough explanation of the Blender interface, tools, and features and demonstrates practical techniques for this amazing tool.  

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    Course Syllabus

    Using the exercise files
    Using Blender's full capabilities
    Getting and installing Blender
    Mouse and keyboard differences on the Mac
    1. The Blender Interface
    Blender oddities
    Introducing the User Interface, Console, and Render windows
    Configuring the desktop for an efficient workflow
    Using the mouse and tablet on a PC or a Mac
    Acquiring keyboard skills
    Window panes and types
    Exploring the default scene
    Setting themes, UI colors, and user preferences
    Understanding how to safeguard your data with autosave and backups
    Appending and linking assets
    Using the open-source movies and assets
    2. Modeling
    Working with objects in 3D space
    Navigating 3D views
    Understanding Blender modes
    Understanding meshes
    Editing a mesh
    Using the Mirror modifier
    Working with Vertex groups
    Using Bézier curves
    Working with text objects
    Using reference images
    Modeling boots by extruding circles and joining meshes
    Applying the Mirror modifier to duplicate the boot and rotate
    Modeling a helmet with NURBS and the Boolean modifier
    Modeling a belt and pants by making a compound object from multiple primitive objects
    Modeling legs by using edge loops and the Knife tool
    Modeling a chest and arms using edge loops
    Stitching the shoulders and neck
    Modeling hands with the Proportional Editing tool
    Linking vertices to create knuckle joints
    Reinforcing modeling basics to create the face, eyes, nose, and ears
    Appending and linking assets
    Sculpting basics
    Using the Subsurf modifier to smooth
    Working with groups
    Understanding the endless possibilities for editing mesh with modifiers
    Duplicating objects using the Array modifier
    Modeling a set
    3. Lighting
    Lighting overview
    Using the Omni lamp
    Working with the Area lamp
    Using the Spot lamp
    Using the Sun, Sky, and Atmosphere lamps
    Using the Hemisphere lamp
    Working with Ambient and Radiosity lighting
    Lighting with three-point and other multipoint lighting rigs
    Understanding shadows
    4. Shading
    Realism overview
    Creating a world in less than seven days
    Applying ambient occlusion
    Working with basic materials
    Working with node materials
    Applying Pipeline options
    Painting vertices
    Using shaders
    Using mirrors
    Working with transparency
    Using halos
    Simulating with Subsurface Scattering (SSS)
    Applying textures
    Mapping image textures to an object to create a decal
    UV unwrapping
    Applying multiple materials to a single object
    Painting in 3D
    Using bump maps
    5. Animation
    Understanding animation
    Keyframing objects
    Keyframing materials
    Creating Shape keys
    Creating Facial Shape key animation using reference video
    Animating by combining Shape keys
    Working with lattices
    Using hooks
    Working with Vertex groups
    Creating armature objects
    Mirroring armatures for bilateral creatures
    Attaching mesh to the armature by way of skinning
    Posing a character
    Using inverse kinematics
    Creating a walk cycle with inverse kinematics
    Completing the walk cycle
    Limiting range of motion and degrees of freedom
    Managing actions using the Action Editor
    Blending actions together using the Non-Linear Animation Editor
    Following a path
    Mimicking an existing animation
    Using the grease pencil
    6. Simulation
    Understanding particle systems
    Working with game engine physics
    Spewing particles
    Guiding particles
    Creating reactions and collisions with particle systems
    Creating hair and fur
    Grooming hair and fur
    Jiggling and squishing soft bodies
    Simulating cloth
    Simulating fluids
    Using boids to simulate swarms, schools, and flocks
    7. Rendering
    Using Render controls
    Stamping text on video
    Setting up test renders
    Rendering image sequences
    8. Compositing
    Viewing node thumbnail images on certain Macs
    Overview and integration
    Render passes and layers
    Using Input nodes
    Using Output nodes
    Working with Color nodes
    Color mixing and layering
    Using Distort nodes individually and in combination
    Using Vector nodes
    Creating effects with Filter nodes
    Using Converter nodes
    Chroma keying with Matte nodes
    Understanding node groups and reuse
    9. Sequencing
    The Video Sequence Editor (VSE)
    Integrating audio
    Using VSE Greenscreen and other plug-ins
    Integrating the Compositor with the VSE
    Layering and splicing video
    Speeding up and slowing down sequences
    Putting it all together: Captain Knowledge visits


Course Fee:
USD 25

Course Type:


Course Status:



10 - 11 hours / week

This course is listed under Development & Implementations , Operating Systems and Digital Media & Games Community

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