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Character Modeling in Blender

Course Summary

Learn to model a production-ready 3D character with topology that deforms properly when it is animated, using Blender.   

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    Course Syllabus


    Using the exercise files
    Using the challenges
    Adjusting the Wacom tablet settings
    1. Setting Up Blender for Character Modeling
    Downloading Blender
    Setting up preferences
    Navigating the 3D viewport
    Creating image planes
    2. Modeling Characters with Polygons
    Adding a mesh to start with
    Mirroring a model
    Extruding polygons
    Cutting polygons
    3. Multiresolution Sculpting
    Using the Multiresolution modifier
    Using Sculpt mode
    Using the Grab brush
    Sculpting the body
    Masking to protect parts of the model
    Sculpting the head
    Hiding parts of the model
    Splitting the model into parts
    Troubleshooting sculpt problems
    4. Dyntopo Sculpting
    Understanding Dyntopo
    Adding details
    Removing details
    Challenge: Sculpt hand challenge
    Solution: Sculpt hand solution
    5. Retopologizing a Sculpt for Animation
    Understanding retopology
    Setting up for retopology
    Drawing new topology
    Snapping the new topology to a sculpt
    Continuing to build new topology
    Resetting the Shrinkwrap modifier
    Building from existing retopology
    Retopologizing the nostril
    Connecting flow zones
    Connecting flow zones with differing edges
    Retopologizing the horn
    Working on the ears
    Building the rest of the head
    Challenge: Retopologize hand challenge
    Solution: Retopologize hand solution
    6. Additional Organic Modeling
    Adding holding edges
    Subdividing the model for extra detail
    Modeling the facial cavities
    Ensuring that the polygon mesh is facing the right direction
    Mirroring the head
    Making the hair
    Sculpting the hair
    Working on the hand
    Making the jacket
    Making the jacket lapels
    Adjusting the clothes
    Sculpting the jacket
    Challenge: Sculpt pants
    Solution: Sculpt pants
    7. Modeling Additional Objects
    Starting the boots
    Finishing the boots
    Modeling the belt
    Making the belt buckle
    Making the belt loops
    Making the eyes
    Making teeth
    Working on the inner mouth
    Challenge: Model the tongue
    Solution: Model the tongue
    Making symmetrical copies of everything
    8. Sculpting Fine Details
    Sculpting fine details
    Brushing with texture maps
    Sculpting with stencils
    Where to go from here

Course Fee:
USD 25

Course Type:


Course Status:



4 - 5 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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