IMPORTANT UPDATE: Now you can follow along a step by step example of me implementing RMStore into a project. Hurray!
I'll be sweet and short. "Lazy" here means "simple and straight to the point". All of us heard about the FREE2PLAY model. You give your app for free, than you put some ads in or offer In-App Purchases. You may offer In-App Purchases for removing the ads or for buying coins, new levels, upgrades etc. The problem is that adding In-App Purchases to your app or game can be a lot of hard work. It can be confusing and frustrating. You could spend days or even weeks figuring out how it works and how it all comes together. Here's where this course can help you. In under less than an hour you will learn to add In-App Purchases to your apps. We will be using RMStore, a lightweight iOS library. RMStore adds blocks and notifications to StoreKit, plus receipt verification and transaction persistence. All in one class without external dependencies. Also, it is well maintained and supports iOS7. Now, that's music to my ears :) Stop spending your time on unmaintained libraries or hundreds of dollars on outsourcing. You have to do three things:
- Take this course
- Add In-App Purchases to your apps
Note: RMStore supports consumables and non-consumables. It needs a little adjusting to support auto-renewable subscriptions (not covered in this course). If you are interested in adding auto-renewable subscriptions to your app stay tuned, a new course on the topic is on its way.