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Make iPhone and iPad games without programming

Course Summary

Learn how to make games without writing a single line of code! Also get the game source code and 100 game graphics!


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    Course Syllabus

    • Introduction
      • Introduction
      • Free stuff to download
      • 3. The format of this course
      • 4. Download Game Salad
    • Let's Begin Making Games
      • 5. Opening a new Project
      • 6. The Game Area
      • 7. Adding in an Actor
      • 8. Testing your game
      • 9. Actor Images
      • 10. Object Attributes
      • 11. Changing the Background Color
      • 12. Blending Modes
      • 13. Stretch and tiling
      • 14. More about tiling
      • 15. Flipping the image
      • 16. Moving an object left and right
      • 17. How to rotate and object
      • 18 Applying a max speed
      • 19. Adding gravity to an object
      • 20. Accelerate
      • 21. Adding in a collide degree
      • 22. Physics
    • Attributes
      • 23. Attributes boolean variables
      • 24. Local attributes and scope
      • 25. Texture Variables
      • 26. Number variables integer and real
      • 27. Angle Variables
      • 28. Index Attributes
      • 29. Adding a variable to the screen
      • 30. Adding in two variables to the display text behavior
      • 31. Display Text behavior
      • 32. Talking about proper variable names
    • Game Salad functions
      • 33. Talking about behaviors and accelerate towards
      • 34. Animations
      • 35. Change attribute
      • 36. Change image
      • 37. Adding in a rule
      • 38. Rules and touch
      • 39. Overlapping and coliding
      • 40. Actor tags
      • 41. Auto Rotation
      • 42. Adding in a key and adding in multiple conditions
      • 43. Setting a rule to any condition
      • 44. Mouse button down
      • 45. Hibernate and pausing the game
      • 46. The otherwise functions in rules
      • 47. Rule Review
      • 48. Changing Scenes
      • 49. ScreenShots
      • 50. Change Velocity
      • 52. Colide objects with tags
      • 53. Constrain attribute
      • 54. Control camera
      • 55. Camera tracking area
      • 56. Tracking area with a bigger area
      • 57. Camera origin
      • 58. Destroy
      • 59. Groups
      • 60. Interpolate
      • 61. Interpolate values
      • 62. Adding text
      • 63. Log Debugging statement
      • 64. Move
      • 65. Move to
      • 66. Notes
      • 67. Particles
      • 68. Particles part 2
      • 69. Particles part 3
      • 70. Final thoughts on particles
      • 71. Pausing a game
      • 73. Play sound effect
      • 73. Play sound effect
      • 74. Replicate behavior
      • 75. Reset game and reset scene
      • 76. Rotate
      • 77. Rotate to angle
      • 78. Vector to angle
      • 79. Rotate to position
      • 80. Saving and loading
      • 81. Spawning actors
      • 82. Times and game loops
      • 83. Pro features
      • 84. Changing from iPhone 5 to iPhone 4s
    • Tables
      • 85. Introduction to tables
      • 86. Table values
      • 87. Good Table organization skills
      • 88. Table Data in game
    • Menu template
      • 89. Introduction to the rest of the course
      • 90. Starting a menu template
      • 91. Adding extra scenes
      • 92. Finishing off the template
    • Color Stars Template
      • 93. New template color stars
      • 94. Setting up the the rules for color change
      • 95. Adding more background color logic
      • 96. Adding in the timer
      • 97. Talking about saving and naming
      • 98. Adding in an attribute to the timer
      • 99. Adding in some star logic and adding
      • 99a. Changing the star size and talking about game mechanics
      • 100. Adding in the score HUD
      • 101. Adding in a score modifier
      • 102. Adding in the logic to the other stars
      • 103. Testing your game
      • 104. Adding in a random location the screen
      • 105. The value of getting things right the first time
      • 106. Adding in the random to the star logic
      • 107. Adding in a grow to the spawn
      • 108. Adding in the difficulty buttons
      • 109 Adding in a final screen
      • 110. Adding in a reset button
      • 111. Closing thoughts
    • Starting a new game
      • 112. Stripping a game to start a new one
      • 113. Adding in gravity
      • 114. Adding in walls
      • 115. Adding velocity
      • 116 Adding randomization
      • 117 Adding in mass to the balls
      • 118. Fixing a small mistake
      • 119. Adding mass and bounciness
      • 120. Adding a random velocity to the balls
      • 121. Changing the background color from red to blue
      • 122. Adding in special feature to colors
      • 123. Adding in a hel HUD
      • 124 Adding in another mechanic
      • 125. Adding in another help message
      • 126. Cleaning up the project
      • 127. Adding in the touch logic
      • 128 Adding in ball spawning logic
      • 129 Adding in another logic point
      • 130 Setting up a game over screen
      • 131 Fixing a small bug
      • 132 Adding in the game over logic part 1
      • 133. Setting up the game over logic part 2
      • 134 Game over logic part 3
      • 135 Adding in score
      • 136 Adding in round logic
      • 137. Adding in the score modifier logic
      • 138. Adding in a cool score graphic
      • 139. Closing thoughts on this game
      • 140 Starting a new project
      • 141. Setting up the ball and the spawning
      • 142. Adding the velocity of the ball
      • 143 Adding in the touch X and touch Y
      • 144. Changing the ball spawn lociation
      • 145 Adding in walls
      • 146. Modifying the vector to angle
      • 147. Adding in the score
      • 148. Adding in a timer and a spawner
      • 149. Adding in a spawner attribute
      • 150. Setting up the other balls
      • 151. Adding in the number logic
      • 152. More about garbage collection
      • 154 Adding in other ball logic
      • 155. Adding in explosion particles
      • 156 Adding in the other particles
      • 157. Adding in the blue particles
      • 158. Adding in the bottom HUD
      • 159. Adding in a game over screen
      • 160 Adding in a difficulty setter
      • 161 Final thoughts
    • Ball Zombies
      • 162. Ball Zombies intro
      • 163 Adding in varibles
      • 164. Adding in a vector 2 angle
      • 165. Vector 2 angle part 2
      • 166 Adding in a constrain
      • 167 Adding a projectile
      • 168 changing the projectile color and changing the player rotation
      • 169. Adding in the player position
      • 170 Adding in the zombie
      • 171. Setting up a local variable and setting up a hitpoint
      • 172 Adding in a global variable to change local variable.mov
      • 173 Adding in a powerup
      • 174. Walls
      • 175 Spawning enemies
      • 176. Adding a zombie counter
      • 177 Adding in a zombie limit
      • 178. Adding in the zombie counter destroy logic
      • 179 Adding in the score
      • 180 Adding in the score logic to the player
      • 181 Spawning the powerup
      • 182 Spawning the powerup at random
      • 183 Adding in more powerup logic
      • 184 Fixing the powerup Spawn Bug
      • 185. Adding in a score animation
      • 186. Adding in an infinite difficulty measure
      • 187 Adding in a game over logic
      • 188 Adding in a menu part 1
      • 189. Adding in a menu part 2
      • 190. Setting up a credits screen
      • 191. Adding in a credits screen part 2
      • 192. Adding in achievements
      • 193. Adding in achievement variables
      • 194 Adding in the logic
      • 195. Adding the achievement text
      • 196. Adding in a text variable
      • 197. Adding in the variable text
      • 198 Closing thoughts
    • Road to the app store: Let's release an app
      • 199. Apple Developer program
      • 200. iOS Dev Center
      • 201. Publishing a game salad project
      • 202. Setting up and generating the app
      • 203. Adding the app icon
      • 204. Setting up the app in itunes connect
      • 205 Setting up the description in itunes connect
      • 206 Images
      • 207 Clicking read to upload
      • 208. Signing the app
      • 209 Final pushes to the app store
      • 210 Closing thoughts on the app store
    • Tips and time savers when making games
      • 211 Learning how to brainstorm
      • 212 Brainstorming
      • 213 Where to begin
      • 214 Make every moment count
      • 215. Divergent thinking
      • 216. Talk to other people
      • 217 Explore as much as possible
      • 218 Always cross poliniate
      • 219 Find ideas in odd places
      • 220 Write everything down
    • Making a side scrolling shooter
      • 221 Let's make a side scrolling shooter
      • 222. Making shooters
      • 223. Make it then think about it
      • 224. Getting started
      • 225 Thinking about the concept
      • 226 Think about the mechanics
      • 227. Think about the art
      • 228. Development
      • 229. The last 10%
      • 230 Going backwards
      • 231 Finalizing your game
      • 232 Final thoughts
      • 233. Working in a box
      • 234 Constraints liberate
      • 235 Making another shooter
      • 236 Setting up the scope
      • 237 The game concepts
      • 238 Simple shooter
      • 239 Power-ups
      • 240 Antagonists
      • 241 GamePlay
      • 242 Art
      • 243 Mechanics
      • 244 HUD
      • 245 Finishing the game
    • Making a game like 1942
      • 246 Making a game like 1942
      • 247 Building a game like another game
      • 248 Setting up the scope
      • 249 This game is art intensive
      • 250 Play 1942 and improve
      • 251 Plot and setting
      • 252. Controls
      • 253 Development and implimentation
      • 254 Learn to scale your production style
      • 255 Comparing projects
      • 256 Finishing your project
    • User Interface
      • 257 User interface
      • 258 What makes a good menu screen
      • 259 Creativity versus function
      • 260 Let's talk about creativity
      • 261 It's just a menu screen
      • 262 Sketch out your ideas
      • 263 Making the menu fit your game
      • 264 Find a color scheme
      • 265 fonts
      • 266 Buttons
      • 267 Testing out your ideas
      • 268 Alway think about the menu screen
      • 269 Rapid prototyping
      • 270 What is rapid prototyping
      • 271. Why is it so important
      • 272. Testing your ideas
      • 273 Game mechanics sketches
      • 274 Adding art to pre production
      • 275 Pre production art
      • 276. Action versus inaction
      • 277 As a one person studio
      • 278. The Scale of your prototypes
      • 279 Keep all of your prototypes
      • 280 Branching your prototypes
      • 281 The web of prototypes
      • 282 If you want to share
      • 283 In conclusion
    • PowerPoints
      • Lesson 1 Brainstorming
      • Lesson 2 Making a simple shooter
      • Lesson 3 Constraints
      • Lesson 4 Building on past success
      • Lesson 5 Building a user interface
      • Lesson 6 rapid prototyping
    • Production types on how to start your own studio
      • Production types and introduction
      • Planning
      • Learning how to adapt
      • Project Scope #1
      • Project Scope #2
      • Plan according to size
      • Know your role in the project
      • Project management
      • Shipping is a must
      • Creativity under pressure
      • The Process of making games
      • Learn to be reliable
      • If you want to make money
      • Quality does not necessarily mean success
      • Understanding your target market
      • Innovation and bussiness
      • Creativity and business
      • Business as usual with games
      • Tips on how to make money with games
      • Congrats you are finished!


Course Fee:
USD 499

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
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