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Mobile Game Development With Corona SDK ( 2014 )

Course Summary

Learn how to create games for both Android and iOS easily. Corona is the fastest way to make games for both platforms


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    Course Syllabus

    • Introduction
      • Important - Download These First - Working Files
      • What You Will Discover
      • Installing The Corona SDK Framework
      • Installing The Outlaw IDE
      • Using Outlaw Or A Simple Code Editor
      • Using The Sample Code
      • 0106 How To Access Your Working Files
    • Crash Course In Lua
      • An Introduction To The Lua Language
      • Lua Variables
      • Functions
      • Lua Tables - Part 1
      • Lua Tables - Part 2
      • Control Structures And Loops
    • Display And Animate Images
      • Display An Image
      • Simple Animation
      • Playing With Display Properties
      • Triggering Code From Animations
      • Our First Explosion
    • Tap And Touch Events
      • A Quick Look At Event-Driven Programming
      • Listening For A Tap Event
      • Touch Events And Their Phases
      • Dragging Display Objects
      • Bonus Sample Code
    • Using The Widget Library
      • Making Buttons With Widgets
      • Graphical Buttons With Widgets
      • Switches And Checkboxes
      • Scrolling Pictures - Part 1
      • Scrolling Pictures - Part 2
    • Make Some Noise - Music And Sound FX
      • Playing Short Sounds - Bleep And Bloop
      • Playing Music In Your App
      • Channel Management For Audio
      • Sounds In A Game Setting
      • Tweaking Audio With Audacity
    • Text As Display Objects
      • Creating Text On The Screen
      • Using Custom Fonts
      • Building A Scoring Module
      • Bonus - The Lineprinter Function
    • Scene Management With Composer
      • What Is Composer?
      • Understanding The Scene Template
      • Using Composer - Part 1
      • Using Composer - Part 2
      • A Composer Framework
    • Saving And Loading Files
      • Writing Data To Text Files
      • Loading Text
      • Using A 3rd-Party Code Library
      • Adding Preferences To The App Framework
    • Sprite Animation
      • Introduction To Animated Sprites
      • Creating Image Sheets
      • Playing Sprite Sequences - Part 1
      • Playing Sprite Sequences - Part 2
      • Playing Sprite Sequences - Part 3
      • Crash Dummies In The Moonlight
    • The Basics Of Box2D Physics
      • Setting Up Your Physics World
      • Bounding Boxes For Physics Objects
      • It Is Raining Physics
      • Basic Collision Detection
    • Creating A Physics-Based Game
      • Setting Up The Foundation - Part 1
      • Setting Up The Foundation - Part 2
      • A Mini Layout Editor
      • Building The Game - Part 1
      • Building The Game - Part 2
      • Building The Game - Part 3
    • Creating A Space Shooter Game
      • The Space Shooter Game
    • Creating A Puzzle Game
      • The Puzzle Game - Part 1
      • The Puzzle Game - Part 2
    • Polishing Up The Games - Miscellaneous Tips
      • High Resolution Images
      • Chopping Trees And Mining Gold
      • Drifting Text Objects
      • The End Of The Beginning


Course Fee:
USD 99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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