Unity 3D Game Development and Design
Udemy
Course Summary
Learn the basics of Unity 3D, coding, animation, sound, level design and more. Build your first game in about an hour.
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Course Description
Whether you're completely new to game development or you have experience developing games with Unity 3D, this course is for you. Beginners Beginners can start with the basics of the Unity system with an explanation of how it works. This isn't an explanation of what each menu does one by one (that's boring), but a high level explanation of how Unity functions from the perspective of a first time game developer. You'll then take that knowledge and build your first real game in about an hour. You will learn basic scripting as it relates to game design. No prior coding experience is necessary to take this course and create real games. Game Developers For those with experience in the world of game development, you can skip the basic Unity and basic scripting sections and move right into the higher level game development exercises. We understand you already know the basics and you want to increase your skills as a game developer. What You Will Learn
- The Unity user interface
- Structure of Unity projects
- Basic Unity scripting
- Intermediate and advanced Unity scripting
- Working with assets
- Level design
- Sound design
- Animation, modeling and rigging
- Compiling games to console and mobile devices
- Mecanim animation system
- Shuriken particle system
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Course Syllabus
- Introduction to Unity 3D
- What Unity 3D Is, and Why You Should Use It
- Unity's Structure
- Understanding the User Interface
- Manipulating Objects
- Our First Script
- Finishing Our Script
- Compiling Games
- Hacking Game Development: Create Your First Game in Under an Hour
- Introduction to the Game
- Modeling, Rigging and Animating Your Assets
- Importing Assets
- Mecanim Animation System
- Shuriken Particle System
- Sound
- Assembling Our Level
- Bringing Your Game to Life with Code
- Compiling Your Game
- Introduction to Unity Scripting
- Introduction to Scripting
- Creating a New Script
- Functions | Level 1
- Variables | Level 1
- Functions | Level 2
- Variables | Level 2
- Monobehavior Members
- Booleans and Conditionals
- Inputs
- Coding Resources
- Light and Shadow
- Introduction
- Historical Background
- Normals Part 1
- Normals Part 2
- Realtime Lighting
- Light Mapping Part 1
- Light Mapping Part 2
- Light Mapping the Airlock Part 1
- Light Mapping the Airlock Part 2
- Illuminating Mars
- Post Processing
- Shuriken Particle System
- Introduction
- Sprites, Voxels and Textures
- Creating an Emitter
- Working with Modules
- Creating Jet Fire
- Creating Smoke Plumes
- Muzzle Flashes
- Bringing It All Together
- Dynamics
- Introduction
- Hard Rocks, Soft Feathers
- Cloth
- Swapping Rigid to Soft Bodies
- Movement Controllers
- Three Approaches to Movement here
- Adding Animation with Mecanim
- Creating a Ragdoll
- Integrating Animation with Dynamics
- Bringing It All Together
- 3D Game Engine Fundamentals
- Introduction
- Rotation Techniques
- Mipmaps
- Rendering Paths
- Topology
- Mobile Game Development with Unity 3D
- Mobile Game Development with Unity 3D
- Course Synopsis
- Importing Models and Textures
- Mecanim Animation System
- Level Design
- Real Time Lighting
- Lightmapping
- NuGUI
- Explanation of GUI Interface Sections
- Comparison of GUI Systems
- Introduction to NuGUI
- Using Multiple Cameras
- Enums
- Events and Delegates In Practice
- Avatar Customization
- Coroutines
- NGUI
- Introduction to NGUI
- Using Multiple Cameras
- Enums
- Introduction to Events and Delegates
- Events and Delegates in Action
- Avatar Customization
- Avatar Customization Part 2
- Coroutines
- Dragging
- Turning
- Jumping
- Scripting Mecanim Animation
- Creating Particle Effects
- Compiling Your Game
- Create a 3D Game with Unity 3D
- Introduction to the Course / What You Will Learn
- Planning Your Game
- Modeling and Texturing Assets
- Scene Setup
- Creating Your Prefabs
- Skybox Material Creation
- Building and Designing the Level
- Creating the Lasers
- Creating the Health Controller
- Losing Health and Respawning
- Creating the Countdown Timer
- The Player Freeze
- Completing Your First Game Level
- Designing Level 2
- Collecting Cubes
- Adding the Level 2 Scripts
- Designing Level 3
- Scripting Level 3
- Main Menu Scripting
- Creating and Linking New Scenes
- Testing the Game
- Adding Sound Effects
- Compiling Your Game