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2D Game Development for Android using Unity3D

Course Summary

This course will guide you through the process of creating a 2D game that runs neatly on all Android devices.


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    Course Syllabus

    • Installing Unity3D and getting ready for Android game development.
      • Setting up the environment for Unity3D and Android (I).
      • Setting up the environment for Unity3D and Android (II).
      • Quick test on Lectures 1 and 2
    • Quick overview of Unity3D.
      • Windows and Layouts.
      • Quick test on Lecture 3
      • Scenes and GameObjects. The Camera GameObject.
      • Quick test on Lecture 4
      • Layers.
      • Getting to know the Rigidbody2D and Colliders2D components.
      • Quick test on Lecture 6
      • Scripts.
    • The conceiving process of a game
      • Conceiving a new game
      • Conceiving GoHippoGo
    • Designing our game: GoHippoGo
      • GoHippoGo's graphics
      • Hippo's Moving Script and Colliders2D
      • Bubbles' physics (I)
      • Bubbles' physics (II)
      • Adding sounds. Scoring system.
      • More about Bubbles. The Pause menu.
      • Finishing the menus.
      • Mastering the HighScores mechanics.
    • Section 5: Building and Publishing our game: GoHippoGo
      • Building and Running GoHippoGo on your Android device.
      • The final step: Signing and Publishing GoHippoGo.
      • Saying Good Bye, but...


Course Fee:
USD 39

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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