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Intro to C# Programming and Scripting for Games in Unity

Course Summary

Learn the principle fundamentals of scripting and coding with the C# language for games inside of Unity!


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    Course Syllabus

    • Basic Principles and Introduction
      • Introduction
      • Creating a C# Script File
      • Compiling and the Console Window
      • Creating a Hello World Application
      • Introducing Variables
      • Writing Expression with Variables
      • Enumerations
      • Constants
      • Conditional Statements and If
      • For Loop
      • While Loop
      • Functions Introduction
      • Events Introduction
      • Functions with Arguments and Return Values
      • Classes Introduction
      • Rotating Objects with the Transform Class
      • Unity Class Documentation
      • Derived Classes Introduction
      • Extending a Class
      • MonoBehaviour
    • Practical Application with Game Assets
      • Introduction
      • Coroutine Details
      • Creating a Coroutine
      • WaitForSeconds and Coroutines
      • Coroutines and Frame Delays
      • Going further with Coroutines
      • Components and Communication
      • Accessing Components
      • Searching for Components
      • Using BroadcastMessage
      • Polymorphism and Virtual Functions
      • Overriding Virtual Functions
      • Validation with C# Properties
      • Delegates
      • Moving Further with Delegates
      • GameObjects
      • Searching for GameObjects
      • Transforms and Hierarchies
      • Transforms and Translations
      • Transforms and Rotations
      • Transforms and Scaling
      • Singletons
    • Advanced Principles
      • Introduction
      • Fixing Game Resolution From the Editor
      • Fixing Game Resolution From Script
      • Saving and Restoring Game Resolution
      • Editing Materials From Script
      • Creating Component Dependencies
      • Scheduling Regular Tasks
      • Creating Animation Curves
      • Preparing to Work with Curves
      • Animating Motion with Curves
      • Notifications and Events
      • Making NotificationsManager a Singleton Object
      • Using .NET Dictionaries to Record Listeners
      • Adding Listener Objects
      • Posting Notifications
      • Moving Further


Course Fee:
USD 49

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations , Operating Systems and Digital Media & Games Community

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