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Unity 3D Master Class - Game Development For Beginners

Course Summary

Learn To Create Professional 3D Games For Any Platform With Unity 3D. A Comprehensive Course That Teaches Real Skills


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    Course Syllabus

    • Introduction
      • Important - Working Files - Download These First
      • 0101 What Is Unity And Who Uses It?
      • 0102 What You Should Expect From This Video Series
      • 0103 3D Modelling And Image Editing In This Series
    • Using The Interface
      • 0201 Creating A New Unity Project
      • 0202 Layouts, Panes And Tabs
      • 0203 Scene
      • 0204 Hierarchy
      • 0205 Project
      • 0206 Inspector
      • 0207 Game
      • 0208 Other
    • Manipulating Objects
      • 0301 Selecting
      • 0302 Moving
      • 0303 Rotating
      • 0304 Scaling
      • 0305 Snapping
      • 0306 Parenting
    • Importing And Exporting Assets
      • 0401 Types Of Assets - Part 1
      • 0402 Types Of Assets - Part 2
      • 0403 Importing 3D Models
      • 0404 Importing Audio
      • 0405 Importing Textures - Part 1
      • 0406 Importing Textures - Part 2
      • 0407 Importing Scripts
      • 0408 Asset Packages
    • Setting The Scene
      • 0501 Adding Components To A Game Object
      • 0502 Realistic Terrain
      • 0503 The Scene Border
      • 0504 Catch All Zone - Part 1
      • 0505 Catch All Zone - Part 2
      • 0506 Catch All Zone - Part 3
      • 0507 Catch All Zone - Part 4
    • Physics
      • 0601 Rigid Bodies And Colliders - Part 1
      • 0602 Rigid Bodies And Colliders - Part 2
      • 0603 Physics Material
      • 0604 Cloth - Part 1
      • 0605 Cloth - Part 2
      • 0606 Rag Doll
    • Combining Assets
      • 0701 Texture Atlases
      • 0702 Materials
      • 0703 3D Modelling Programs
      • 0704 Prefabs
    • Populating The Scene
      • 0801 Adding Meshes
      • 0802 Marking Meshes As Static
    • Behaviour Scripting
      • 0901 Languages - Part 1
      • 0902 Languages - Part 2
      • 0903 Languages - Part 3
      • 0904 Game Objects
      • 0905 Procedural Object Instantiation - Part 1
      • 0906 Procedural Object Instantiation - Part 2
      • 0907 Pickup And Scoring - Part 1
      • 0908 Pickup And Scoring - Part 2
      • 0909 Pickup And Scoring - Part 3
      • 0910 Pickup And Scoring - Part 4
    • Culling
      • 1001 Camera Culling
      • 1002 Distance Culling
      • 1003 Occlusion Culling
    • Animation
      • 1101 Procedural Animation
      • 1102 Unity Animation
      • 1103 Procedural Character Animation - Part 1
      • 1104 Procedural Character Animation - Part 2
      • 1105 Procedural Character Animation - Part 3
      • 1106 Mecanim Character Animation - Part 1
      • 1107 Mecanim Character Animation - Part 2
      • 1108 Mecanim Character Animation - Part 3
      • 1109 Mecanim Character Animation - Part 4
    • Let There Be Light
      • 1201 Render Settings Ambient Light
      • 1202 Sun And Moon Directional Light
      • 1203 Point Light And Local Illumination
      • 1204 Fixing Lighting Bugs
      • 1205 Spot Light - Part 1
      • 1206 Spot Light - Part 2
      • 1207 Emissive Material
      • 1208 Baking The Light Map
    • GUI
      • 1301 Unity GUI - Part 1
      • 1302 Unity GUI - Part 2
      • 1303 Third Party GUI
      • 1304 GUI Directions
    • Final Touches
      • 1401 Cross Platform Settings
      • 1402 Resolution And Presentation
      • 1403 Game Icon
      • 1404 Game Splash Image
      • 1405 Other Settings
      • 1406 Building Standalone Apps For Mac, Windows, And Linux


Course Fee:
USD 99

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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