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Swift and Sprite Kit Basics for Game Developers

Course Summary

Learn the basics of Swift and Sprite Kit, working in Xcode 6 and iOS8, as we cover topics for budding game developers


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    Course Syllabus

    • Swift Basics
      • Initial Setup With Xcode
      • Variables, Optionals and More
      • Functions
      • If Statements
      • Enumerations and Switch Statements
      • Arrays and For Loops
      • Dictionaries and For Loops
      • Classes and Structs
      • Classes (Continued) with Initializers
      • Subclasses
    • Swift and Sprite Kit
      • Day 1 - Basics of Using Swift and Sprite Kit
      • Day 1 - Continuing with the Basics
      • Day 2 Using Swift and Sprite Kit - Let's Play with Physics
      • Day 3 - Using Enumerators for Game States
      • Day 3 - Testing Game States
      • Day 3 - Using the Update function to Enumerate Children
      • Day 3 - Moving Sprites during the Update Method and Changing Textures
      • Day 4 - Creating a Dictionary
      • Day 4 - Subclassing SKNode
      • Day 4 - Adding Multiple Instances
      • Day 4 - Switching from Dynamic to Non-Dynamic States
      • Day 5 - Collision and Contact Listeners
      • Day 5 - More testing with the Contact Delegate


Course Fee:
USD 13

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Quality Assurance & Testing Community

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