MyPage is a personalized page based on your interests.The page is customized to help you to find content that matters you the most.


I'm not curious

Design and Develop Advanced Computer Games using Stencyl

Course Summary

learn to create amazing cross-platform computer games for Windows, Mac, Linux, IOS, Android & Flash with Stencyl 3!


  • +

    Course Syllabus

    • Introduction
      • Welcome to the Course
      • The Structure of the Lectures
      • Overview of Software & Tools
      • What's New in Stencyl 3.x and Beyond?
      • What's New in Stencyl 3.x pt 2
    • Marketing & Monetisation
      • Monetisation Strategies & Methods
      • Game Marketing: What, Why & How
      • Game Marketing p2
      • Marketing & Monetisation Core Concepts
    • An In-depth Look at Stencyl
      • Looking At Stencyl - Part 1
      • Looking At Stencyl - Part 2
      • A Look At the Stencyl Tool Pt 3
      • Licenses & Pricing Options
    • Game Design Theory - An Overview
      • What is Play?
      • What is a Game?
      • Theory Review
    • Building the Bones of the Game - Let's Get Practical!
      • Game Data Folder
      • The Game Concept - Mudslide Cowboy
      • UPDATE: Background System Changed as of Stencyl 3.2
      • Setting Up the Game Project
      • Setting up the Game Project Pt. 2
      • Setting Up the Game Project Pt. 3
      • Setting up the Game Project Pt. 4
      • More Actors - Simple & Complex Pt. 1
      • More Actors Pt. 2
      • Populating the Level
      • Making the Balloon Move 1
      • Making the Balloon Move 2
    • Programming Core Functionality & Mechanics
      • The Player Handler - Handling User Interactions Pt. 1
      • Player Handler Pt. 2
      • Adding the Adaptive Cursor
      • State Management & Movement Controls Pt. 1
      • Movement Controls Pt. 2
      • Movement Controls Pt. 3
      • Refining the Controls
      • An Object Lesson in Software Development - Build Bugs
      • Cursor Handler - Sharing Attributes Between Actors
      • Cursor Handler Pt. 2
      • Debugging - The Cursor Handler
      • Debugging - The Player Handler
    • Crafting the Aesthetic Experience: Various Experiential Embellishments
      • Refining Obstacle Interactions
      • Exercise: Create a More Elaborate Camera Follow Behaviour
      • More Elaborate Camera Follow: Solution
      • Handling Collisions Properly: Configuring and Using Collision Groups
      • Reaction to Collision Events: Destroying Obstacles
      • Reaction to Collision Events: Adding Some Eye Candy
      • Eye Candy: Dust Behind Player Avatar
      • Exercise: Finish Player Eye Candy
      • Solution: Finish Player Eye Candy
      • Directional Click Handling Fix
      • Collecting Coins 1
      • Collecting Coins 2
      • Animating HUD Elements


Course Fee:
USD 149

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Open Source , Operating Systems and Digital Media & Games Community

Related Posts:

Attended this course?

Back to Top

Awards & Accolades for MyTechLogy
Winner of
REDHERRING
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
Hidden Image Url

Back to Top