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Beginning Mobile Game Development

Course Summary

Discover how to use the Corona SDK framework to create your own mobile games.

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    Course Syllabus

      • What You'll Discover
    • Getting Ready
      • Installing the Corona SDK Framework
      • Installing the Outlaw IDE
      • Quick Look at Using Outlaw
      • Downloading the Sample Code
    • Lua Boot Camp
      • An Introduction to the Lua Language
      • Variables
      • Functions
      • Tables
      • Control Structures and Loops
      • Intermediate: Passing Parameters
    • Display and Animate Images
      • Display Images
      • Simple Animation
      • Displaying Multiple Images (Pro Trick!)
      • Triggering Code with Animations
    • Touch and Tap Events
      • Event Driven Programming
      • Listening for a Tap Event
      • The Phases of Your Touch
      • Dragging Display Objects
    • Make Some Noise - Music and Sound FX
      • Playing Short Sounds (Bleep, Bloop)
      • Playing Music
      • Sidebar: Fixes for Previous Video
      • Channel Management for Audio
      • Channel Management Part 2
      • Adding Audio to our Frog Project
      • Tweaking an Audio File with Audacity Software
    • Text as Display Objects
      • Create Text on the Screen
      • Sidebar: Using anchorX/Y, not setReferencePoint()
      • Using a Custom Font
      • Building a Scoring Module
    • Saving and Loading Files
      • Writing Data to a Text File
      • Reading Data from a Text File - Pt 1
      • Reading Data from a Text File - Pt 2
      • Using a 3rd-Party Code Lib (GGData)
      • Adding File I/O to the Froggy Game
    • Scene Management with Storyboard
      • Setting Up Storyboard
      • Understanding the Scene Template
      • Building a Storyboard App
      • Storyboarding Our Froggy Game
    • Sprite Animation
      • Intro to Animated Sprites and Image Sheets
      • Creating Image Sheets
      • Creating and Playing Sprite Sequences - Pt 1
      • Creating and Playing Sprite Sequences - Pt 2
      • Using Animated Sprites in the Frog Project
    • The Basics of Box2D Physics in Games
      • Setting Up Your Physics World
      • Creating Bounding Boxes for Physics Objects
      • Raining Frogs Game
      • Froggy's Collision Detection Pt 1
      • Froggy's Collision Detection Pt 2
    • Using Native Widgets
      • Widget Changes! (Important)
      • Making Buttons with Widgets
      • Checkboxes with Widgets
      • Level Selection with ScrollView
      • Adding Options to Froggy
    • Polishing Up the Frog Project
      • Creating Levels
      • Locking Levels
      • Limiting Froggy to 1 Lily Pad Jump
      • Drifting Text Objects - Part 1
      • Drifting Text Objects - Part 2
      • Using a Storyboard Overlay
      • Tracking Your Analytics
    • Bonus Goodies
      • Complete Froggy Game Source Code

Course Fee:
USD 37

Course Type:


Course Status:



1 - 4 hours / week

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