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The Complete Beginner's Guide to Unity for Game Development

Course Summary

This course gives a complete tour of ALL the key features and aspects of Unity you need to know for building games!


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    Course Syllabus

    • Volume 1 - An Introduction to Unity
      • Introduction
      • Getting Started
      • Setting Up the Interface
      • Unity GUI
      • Viewport Navigation
      • More Viewport Navigation
      • The Object Inspector
      • Translate, Rotate and Scale
      • Scene vs. Game Mode
      • Asset Creation 2
      • Creating a Project
      • Importing Assets from Maya
      • Preparing to Build a Scene
      • Building a Scene
      • Exploring the Scene in First Person
      • Lighting the Scene
      • Finishing the Scene
      • Unity Fundamental Concepts
      • GameObjects and Components
      • Prefabs and Layers
    • Volume 2 - Assets, Materials, and Terrain
      • Introduction
      • Assets Overview
      • Searching for Assets
      • Asset Browser
      • Preparing Textures for Import
      • Asset Packages
      • Materials Overview
      • Bumped Diffuse Material
      • Bumped Specular Material
      • Moving Further with Materials
      • Getting Started with Terrains
      • Sculpting Terrains
      • Painting Terrain Textures
      • Adding a Skybox
      • Adding Trees to the Terrain
      • Adding Grass to the Terrain
      • Adding Detail Meshes to the Terrain
    • Volume 3 - Lighting and Particles
      • Introduction
      • Light Types
      • Ambient Light
      • Render Paths
      • Lightmapping Overview
      • Baking Lightmaps
      • Lightmap Resolution
      • Lightmap Settings
      • Dual Lightmaps
      • Particle Systems Overview
      • Getting Started with Shuriken
      • Graphing Particles
      • Particle Textures
      • Completing the Particle System
    • Volume 4 - Game Scripting and Audio
      • Introduction
      • Creating a Project
      • Importing Assets
      • Lights, Camera, Action!
      • Rigid Body Physics
      • Physic Materials
      • Getting Started with Scripting
      • Hello World
      • Unity Documentation
      • Starting to Code the Game Logic
      • Detecting User Input
      • Calculating Rotation
      • Rotating the Maze
      • Constraining Rotation
      • Add a Collider
      • Working with Triggers
      • Audio Assets
      • Audio Sources and Listeners
      • Completing the Game
    • Volume 5 - Post Processing, Debugging, Optimization, and Distribution
      • Introduction
      • Preparing for Image Effects
      • Grayscale and Sepia Tone
      • Fish Eye and Twirl
      • Noise
      • Bloom and Lens Flares
      • Vignetting and Chromatic Aberation
      • Toon Shading
      • Debugging with the Stats Panel
      • Exploring the Object Inspector
      • Debug Printing with the Console
      • The Profiler
      • Building and Distribution


Course Fee:
USD 49

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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