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Make your own FPS without code using Unity & Playmaker!

Course Summary

Build your own game prototype from scratch without writing a single line of code, using Unity, Playmaker and a 3D app.

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    Course Syllabus

    • Course Overview
      • Course introduction by Guido
    • Writing a Game Design Document (GDD)
      • Initial Design and Planning
      • Be specific!
      • Sample Game Design Document (GDD)
      • Draw a map!
      • Write your own GDD!
    • Getting ready for whiteboxing
      • Which 3D app to use?
      • 3D App Quiz
      • Setting up your modelling app for Unity
      • Setting up Unity's lighting and importing a character controller
      • Setting up Unity for Whiteboxing - Textures and materials
      • Setting up Unity for whiteboxing with Maya LT
    • Let's whitebox!
      • Building the starting area
      • Adding height changes
      • Refining the starting area
      • Finishing off the starting area
      • Adding details
      • Adding more details
      • Adding even more details!
      • Know when to stop
      • Your project
    • Beyond the whitebox: 3rd-Party Assets & Systems
      • Custom Mouse Cursors
      • Integrating third-party assets
      • Basic Systems Overview
      • Introduction to Triggers
      • Moar triggers!
      • Building an elevator with triggers
      • Introduction to mouse-over interactions
      • Mouse-over interactions - ray distance and mouse on/off
      • Mouse-over interactions and global events to open doors!
      • Breaking up your whitebox
    • Putting it all together
      • Putting it all together - Building a land mine
      • Adding a land mine trigger system
      • Making the mine explode!
      • Final touches on the mine
    • Setting up a quest system
      • Introduction to quest systems
      • The Quest Manager
      • GUI Text for quest to guide the player
      • Moving on to the next quest stage
      • Configuring the Quest Manager
      • Collecting items to advance the story
      • Refining the Quest Manager
    • Refining the Quest Stages
      • Quest stages overview
      • Adding quest stages to other FSMs
      • Using global variables to link separate state machines
      • Linking multiple state machines
      • Debugging the quest system
      • Finishing off the Quest System
    • Health systems, character controllers, playtesting & GUI
      • Introduction to health systems
      • The Health System in action
      • Introduction to character controllers
      • Building your own character controller
      • Tweaking your character controller and 3rd-party solutions (UFPS)
      • A word on playtesting
      • A word on GUI
    • Shooting and AI
      • Introduction to shooting and AI
      • A closer look
      • Building your own sentry gun turret
      • A basic AI Robot
      • Build your own AI Robot
      • Refining and tweaking the AI Robot
      • Shooting alternative: Hitscan
      • How to set up hitscan shooting
    • Next steps
      • Next steps and wrap-up

Course Fee:
USD 99

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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Awards & Accolades for MyTechLogy
Winner of
Top 100 Asia
Finalist at SiTF Awards 2014 under the category Best Social & Community Product
Finalist at HR Vendor of the Year 2015 Awards under the category Best Learning Management System
Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
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