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# Learn how to make games from scratch with no programming

### Course Summary

Learn how to make games without writing a single line of code!

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### Course Syllabus

• Course Introduction
• Introduction
• Introduction to the course
• Opening up our first game
• Adding in actors to a scene
• Adding Events to an actor
• Adding in events to an actor
• Actors and events
• Stencyl and code
• Physical Code
• Stencyl and Shapes
• 12Game loops and moving actors across the screen
• When created and placing an object on screen
• Attributes part 1
• Attributes part 2 local attributes
• Attributes part 3
• Attributes part 5 setting an attribute
• Attributes part 6 - getters and setters
• Quiz #1
• Making our first game
• Making our first game
• Building our very first game
• Building our very first game part 2
• Building our very first game part 3 - Building Circles
• Building our first game part 4 - Adding the clicks
• Building our first game part 5 - Adding the spawn featuere
• Building our first game part 6- spawning the stars
• Building our first game part 7- Adding in a game font
• Building our first game part 8 Adding text to your game
• Building our first game part 9- Adding in a score attribute
• Building our first game part 10- Adding the scoring functionality
• Building our first game part 11 - changing a small mechanic
• Building our first game part 13- Adding a timer
• Building our first game part 13 - Closing thoughts
• Quiz #2
• Diving deeper into stencyl and learning how to use all of the commands
• Talking about the rest of the course
• Finding the X and the Y co-ordinates of the actor
• Setting and finding the direction of an actor
• If statements and is the self on screen
• Setting and finding the direction of the actor
• Rotating an object clockwise or counter clockwise
• If, otherwise if and otherwise statements part 1
• If, otherwise if and otherwise statements part 2
• If, otherwise if and otherwise statements part 3
• If, otherwise if and otherwise statements part 4
• If, otherwise if and otherwise statements part 5
• Making a list
• If, otherwise if and otherwise statements part 8
• If, otherwise if and otherwise statements part 9
• Definite loops
• Do after X seconds
• Do after and adding in attribute for numbers
• Debugging
• For Each loops. For each actor on the screen
• For each actor inside a region and for each actor type
• For each actor group
• Setting region properties
• Gravity in games
• Making a simple gravity game
• Finding the Width of the height of a screen
• The Width and tile height
• Quiz #3
• Scene name
• Accessing the camera in stencyl
• Moving the camera
• Effects- Shake Screen and enable full screne
• Layers and manipulating layers
• Setting the offscreen bounds
• Transitioning
• Creating an actor after transition
• Scene is transitioning and game is paused
• Controls part 1
• Controls part 2
• Controls part 3
• Controls part 4
• Math part 1
• Math part 2
• Math part 3
• Math part 4
• Math part 5
• Math part 6
• Sound
• Adding a trigger to an event
• Triggering an event in another behavior
• Another tutorial on triggers
• Getting attributes from another area of the program
• Setting a remote local attribute
• Setting local attributes to a scene
• Enabling and disabling behaviors
• Opening a link in stencyl
• Posting data to a website, saving site specific ads
• Tilesets
• Congratulations on making it this far!
• Quiz #4
• Making another game
• Starting to make a new game from scratch
• Making the stars rotate and quick shortcut tip
• Adding in the main star
• Making the main star change colors
• Making the main star change colors part 2
• Making playable stars movie
• Making the stars stay on the screen
• Adding a bounce to the walls
• Making the stars move on click
• Taking away the collisions
• Changing the animation
• Making the star dissapear when you click on it
• Adding in the star color functionality
• Adding the score to the screen
• Adding in the score functionality
• Adding in the star color functionality
• Adding boolean variables for spawning stars
• Checking the booleans for the when creating
• Adding in the isAlive = false logic
• Adding in the spawning logic part 1
• Adding in the rest of the logic
• Giving the player a reason to click the right star
• Giving the player a reason to click the right star
• Adding in a simple leveling system part 1
• Adding in a simple leveling system part 2
• Adding in a simple leveling system part 3
• Talking about the next course
• Changing the size of the image on a mac
• Changing the size in GIMP
• Adding in the animated actors
• Adding in the player and making sure it will follow the mouse
• Adding in an offset to make the mouse cursor in the center
• Adding in the collision logic part 1
• Adding attributes, game font and text to the HUD
• Adding in the score and the modifiers
• Adding in a special timer
• Adding in the level logic
• Adding in spawn logic and spawn variables
• Making sure the player cannot exit the screen
• Let's prototype some games
• Achievements
• More on physics and collisions
• Creating a new game with the extended features and fixing a small bug
• Talking about the project and level design
• Level design part 1
• Adding in the background to the level
• Design 10 levels
• Making money
• Making money with your game

Course Fee:
USD 499

Self-Study

### Course Status:

Active

1 - 4 hours / week

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