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Game Development Essentials with Unity 4 LiveLessons

Course Summary

An introduction to building games with the powerful and popular Unity game engine.


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    Course Syllabus

    • Before you begin...
      • Code files
    • Introduction
      • Introduction to Game Development Essentials with Unity 4 LiveLessons
    • Introduction to Unity 4
      • Learning objectives
      • Identify Unity and its versions
      • Work with the concepts and terminology of 3D
      • Start a Unity project and use the Unity 4 interface
      • Organize a Unity project
      • Navigate Unity and use transformation controls
    • Building Terrain in Unity
      • Learning objectives
      • Add terrain to the project
      • Sculpt terrain using a height map
      • Sculpt terrain using Unity tools
      • Download and import the terrain toolkit
      • Utilize the terrain toolkit
      • Add textures to a terrain
      • Add foliage to a terrain
      • Add water to a terrain
      • Add ambient details to a terrain
      • Navigate and refine our world
    • Learning to Use Game Objects
      • Learning objectives
      • Add game objects to our project
      • Use meshes in our project
      • Apply textures to meshes
      • Work with cameras in Unity 4
      • Utilize layers to organize objects
      • Illuminate your world with lights
      • Create and use prefabs
    • Detecting Collisions
      • Learning objectives
      • Apply rigidbodies to game objects
      • Create object interactions with colliders
    • Introduction to Unity Scripting
      • Learning objectives
      • Understand the basics of scripts
      • Use important Unity functions
      • Utilize variables
      • Compare variables and use operators
      • Use conditional statements
      • Use loops and iteration
      • Create and use functions
      • Read user input
      • Access local components
      • Access game objects
      • Generate prefabs
      • Use trigger colliders
      • Implement GUIs in Unity 4
    • Mobile Development with Unity 4
      • Learning objectives
      • Design for mobile devices
      • Set up the Mobile Development Environment
      • Use a phone’s accelerometer for game input
      • Use a phone’s multi-touch screen for game input
    • Building Our First Game
      • Learning objectives
      • Define the idea of our first game
      • Sculpt the game world
      • Build the player object
      • Add powerups to the game
      • Create powerup spawning points
      • Build the game control object
      • Implement the game HUD
      • Add start and game over screens
      • Build and run the game
      • Improve the example game
    • Summary
      • Summary of Game Development Essentials with Unity 4 LiveLessons


Course Fee:
USD 119

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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