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Introduction to High Poly Modeling for Games in 3ds Max

Course Summary

Learn the basics of sub-division / high poly modeling for games using Autodesk's 3ds Max!


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    Course Syllabus

    • Introduction to the Basics
      • Introduction
      • Setting up Hotkeys and Modifiers
      • Learning the Basics
      • Dissecting the Stoplight Prop
      • Adding Edge Loops to the Top
      • Aligning and Instancing Pieces
      • Adding Edges Loops to a Curved Object
    • Refining and Bringing it Together
      • Deleting Hidden Backfaces
      • Always Keep your Low Poly Mesh in Mind
      • Adding Extra Detail to the Light
      • Adding Additional Support Edges
      • Using the Push Modifier
      • Modeling a High Poly Bolt
      • Tackling More Complex Shapes
      • Adjusting the Final Silhouette, and Closing


Course Fee:
USD 19

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Operating Systems Community

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