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Intro to 3d Modeling Using Blender

Course Summary

In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!


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    Course Syllabus

    • Intro to UI, Manipulating Objects, and Navigating the 3d Space
      • Introduction
      • Downloading Blender
      • Blender Control Presets
      • User Preferences
      • Themes and Colors
      • Restoring the Last Session
      • Customizing the UI
      • UI Presets
      • Saving Presets
      • Viewport Navigation
      • Changing Viewports
      • Orthographic Mode
      • Creating Primitives
      • 3d Cursor
      • Transforming Objects Parametrically
      • Transforming Objects Interactively
      • The Outliner
      • Edit Mode
      • Object Properties
    • Introduction to Modeling and Basic Shapes
      • Introduction
      • Modeling Preparation and References
      • Starting the Hinge
      • The Mirror Modifier
      • Inset and Extrude
      • Modelling the Lower Arm
      • Snapping
      • The Solidify Modifier
      • The Arm Base
      • The Knife Tool
      • The Knife, NGons and Quads
      • Completing the Forearm
      • The Arm Tip
      • Completing the Model
    • Modifiers, UV Unwrapping, and Texturing Basics
      • Introduction
      • Disabling the Mirror Modifier
      • Starting to Unwrap
      • Seams
      • Islands and Scale
      • Pinning
      • Mapping Cylindrical Objects
      • Recycling UVs
      • Texel Density
      • Combining Islands
      • Exporting UV Layouts
      • Creating Textures
      • Texture Mapping
    • Animation and an Intro to Rigging and Poses
      • Introduction
      • Animation Overview
      • Object Separation
      • Setting the Base Pivot
      • Setting the Lower Arm Pivot
      • Setting the Lower Arm Pivot Part 2
      • Rigging with Hierarchies
      • Animation Basics
      • The Dope Sheet
      • Auto Key
      • Pose to Pose Animation
      • The Graph Editor
      • Refining the Animation
      • Markers
    • Importing to Unity, Working with Cameras, and Additional Animation
      • Introduction
      • Tweaking Before Export
      • Exporting to FBX
      • Importing into Unity
      • Configuring Meshes
      • Starting a Scene
      • Creating an Animation State Machine
      • Adding Textures
      • Working With Instances
      • Building an Environment
      • Duplicating Objects
      • Recording a Camera Fly Through
      • Image Effects
      • Conclusion


Course Fee:
USD 39

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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Awards & Accolades for MyTechLogy
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Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
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