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Unity 3D Game Development by Example

Course Summary

Learn how Unity3D “Thinks” by understanding Unity’s UI and project structure to start building fun games in Unity 3D.


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    Course Syllabus

    • Learn how Unity Thinks
      • Understanding Unity UI
      • Unity3D Project Structure
      • Game Objects and Components
      • Introducing Monodevelop
      • Creating Your First Component
      • Pro-Tips: Understanding a Monobehaviour
    • Building a Scene
      • Creating and Loading Scenes
      • Building and Manipulating GameObjects
      • Using Components in GameObjects
      • Building and Using Prefabs
      • Working with the Unity Camera
    • Scripting Interactivity
      • Component Basics
      • Built-in Components
      • Trapping Player Input
      • Communicating Between Game Objects
      • Researching Messaging Systems
    • Sound and Music
      • Unity Audio Basics
      • Building and Playing Game Music
      • Controlling Audio Sources
      • Setting Volume and Controlling Music Playback
      • Pro-Tips: Saving Player Preferences
    • Building UI
      • Unity GUI Basics
      • Skinning Your GUI
      • GameExperience as UI
      • Score and Time Displays
      • Pro-Tips: Pausing and Ending a Round
    • Title Screens and Menus
      • Building a Title Page
      • Building the Main Menu
      • Pro-Tips: Create a Pause Menu Reusing your Work
    • Taking it Further: High Score (Saving and Loading)
      • Tracking Player Score in your Game
      • Building the High Scores List UI
      • Displaying High Scores from the Main Menu
      • Pro-Tips: Building your Finished Game
    • Taking It Further - Where to go from here
      • Converting Score into Combo Scoring
      • The Unity Community
      • Unity3D Pro
      • Porting to Android
      • Publishing Your Android Game


Course Fee:
USD 35

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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